I have been busy for the past bit but will be making updates to this soon. Thanks again for the support.
based off the original code from https://github.com/BongoEADGC6/mycroft-home-assistant, spun off my own version since they seem to be inactive.
This is a skill to add Home Assistant support to
Mycroft. Currently is supports turning on and off several
entity types (light
, switch
, scene
, groups
and input_boolean
).
You can always find me in the mycroft mattermost channel here, https://chat.mycroft.ai
If you like this and want to say thanks check out my Patreon I also include special posts here for my Patrons.
You can also join my slack server at https://geek-slack-invite.herokuapp.com
Before installation ensure you have python-dev package installed for your OS. For debian this would be apt-get install python-dev
it is required for the levenstein package.
Clone the repository into your ~/.mycroft/skills
directory. Then install the
dependencies inside your mycroft virtual environment:
If on picroft just skip the workon part and the directory will be /opt/mycroft/skills
cd ~/.mycroft/skills
git clone https://github.com/btotharye/mycroft-homeassistant HomeAssistantSkill
workon mycroft
cd HomeAssistantSkill
pip install -r requirements.txt
Note: python-Levenshtein requires python-dev to be installed.
sudo apt-get install python-dev
Say something like "Hey Mycroft, turn on living room lights". Currently available commands
are "turn on" and "turn off". Matching to Home Assistant entity names is done by scanning
the HA API and looking for the closest matching friendly name. The matching is fuzzy (thanks
to the fuzzywuzzy
module) so it should find the right entity most of the time, even if Mycroft
didn't quite get what you said. I have further expanded this to also look at groups as well as lights. This way if you say turn on the office light, it will do the group and not just 1 light, this can easily be modified to your preference by just removing group's from the fuzzy logic in the code.
Example Code: So in the code in this section you can just remove group, etc to your liking for the lighting. I will eventually set this up as variables you set in your config file soon.
def handle_lighting_intent(self, message):
entity = message.data["Entity"]
action = message.data["Action"]
LOGGER.debug("Entity: %s" % entity)
LOGGER.debug("Action: %s" % action)
ha_entity = self.ha.find_entity(entity, ['group','light', 'switch', 'scene', 'input_boolean'])
if ha_entity is None:
#self.speak("Sorry, I can't find the Home Assistant entity %s" % entity)
self.speak_dialog('homeassistant.device.unknown', data={"dev_name": ha_entity['dev_name']})
return
ha_data = {'entity_id': ha_entity['id']}
Currently the phrases are:
- Hey Mycroft, turn on office (turn on the group office)
- Hey Mycroft, turn on office light (to turn on the light named office)
- Hey Mycroft, activate Bedtime (Bedtime is an automation)
- Hey Mycroft, turn on Movietime (Movietime is a scene)
- Hey Mycroft, status of thermostat (For sensors in homeassistant)
- Hey Mycroft, locate/where brian (Brian is a device tracker object)
- Script intents processing
- New intent for opening/closing cover entities
- New intent for locking/unlocking lock entities (with added security?)
- New intent for thermostat values, raising, etc.
- ...
- Climate and Weather intents
All contributions welcome:
- Fork
- Write code
- Submit merge request
See LICENCE
.