Pinned Repositories
AOFX
DirectX 11 library that provides a scalable and GCN-optimized ambient occlusion (AO) solution
awesome-vulkan
A curated list of awesome Vulkan projects and ecosystem.
bgfx
Cross-platform rendering library.
brdf
BRDF Viewer
crest-oceanrender
Novel ocean rendering techniques (Unity3D)
SpecularProbes
Bake specular highlights into Unity Reflection Probes, allowing baked lights to cast sharp specular highlights for free
shadercoder's Repositories
shadercoder/AtmosphericScattering
Atmospheric Scattering for Unity
shadercoder/awesome-computer-vision
A curated list of awesome computer vision resources
shadercoder/BakingLab
A D3D11 application for experimenting with Spherical Gaussian lightmaps
shadercoder/BlueNoiseGenerator
shadercoder/clojure-ebook
clojure ebook here!
shadercoder/dof
Depth-of-field implemented with a summed area table
shadercoder/Dx3D-Study
Direct3D Study Project
shadercoder/Efficient-Data-Structures-for-Cache-Architectures
My PhD thesis, provided for your online reading. Learn how to code high-performance string data structures and data management algorithms. I recommend that you read this before you look at the code.
shadercoder/fastrange
A fast alternative to the modulo reduction
shadercoder/game-programmer
A Study Path for Game Programmer
shadercoder/glsl
Vertex and fragment GLSL shaders for inclusion with Qfusion-based games
shadercoder/glsl-atmosphere
Renders sky colors with Rayleigh and Mie scattering.
shadercoder/graphics-resources
:memo: a list of graphic programming resources
shadercoder/JSM
JavaScript Matrix Library
shadercoder/KvantWig
Non-realistic hair simulation in Unity
shadercoder/laugh_engine
shadercoder/lightmapper
A C/C++ single-file library for lightmap baking by using your existing OpenGL renderer
shadercoder/Lux-2.01
shadercoder/meshoptimizer
Mesh optimization library that makes indexed meshes more GPU-friendly
shadercoder/physhader-for-mantra
A set of physical-based shaders for Mantra renderer
shadercoder/Physically-based-Rendering
Master thesis: Interactive Physically-based Rendering
shadercoder/PostProcessing
Post Processing Stack
shadercoder/publications
shadercoder/RGK
Photorealistic physically-based renderer
shadercoder/SHRotation
Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)
shadercoder/SHTest
Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)
shadercoder/SSE
Strumpy Shader Editor
shadercoder/StochasticScreenSpaceReflection
shadercoder/VolumetricLighting-1
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
shadercoder/voxel-cone-tracing
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.