Pinned Repositories
CGLFW3
Swift bindings for GLFW.
cgltf
:diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99
glfw
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
glTF-Sample-Models
glTF Sample Models
JoltPhysics
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
MikkTSpace
A common standard for tangent space used in baking tools to produce normal maps.
shaderheart.github.io
shredder
SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
SPIRV-Reflect
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
shaderheart's Repositories
shaderheart/CGLFW3
Swift bindings for GLFW.
shaderheart/cgltf
:diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99
shaderheart/glfw
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
shaderheart/glTF-Sample-Models
glTF Sample Models
shaderheart/JoltPhysics
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
shaderheart/MikkTSpace
A common standard for tangent space used in baking tools to produce normal maps.
shaderheart/shaderheart.github.io
shaderheart/shredder
shaderheart/SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
shaderheart/SPIRV-Reflect
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
shaderheart/uriparser
:hocho: Strictly RFC 3986 compliant URI parsing and handling library written in C89; moved from SourceForge to GitHub
shaderheart/vk-bootstrap
Vulkan Bootstrapping Iibrary
shaderheart/VulkanMemoryAllocator
Easy to integrate Vulkan memory allocation library