/farming-sim-no-mouse-hackathon

Winner of the Mintbean No Mouse Hackathon

Primary LanguageJavaScript

Farming Sim

A vanilla JS web application to simulate farming, built in 48 hours for the Mintbean No Mouse Hackathon.

Technologies Used

  • Vanilla JavaScript
  • Webpack
  • Babel

How to Play

The Farming Sim application does not use the mouse. Only uses the keyboard.

Basics

  • WASD - Move your character around
  • M - Unmute/Mute sound effects
  • I - Inventory
  • ESC - Exit modals
  • SPACE - Use your tools or interact with the shop

Basics

Farming

With the correct tool selected you can farm on the brown pieces of land.

  • Space - Use tool
  • Left Arrow/Right Arrow - Navigate through your tool system

Farming

Farming - Planting

With the seed bag selected you can select a seed to plant.

  • SPACE - Attempt to plant a seed
  • A/D - Navigate between which seeds to plant in your inventory

Farming

Farming - Watering

Your plants can only grow if they are watered, to water a plant use the watering can. Some plants take longer to grow than others. Every time your plant grows you need to water it again.

Farming

Farming - Harvesting

Once you can't water the plant anymore, use the shovel to harvest the crop.

Farming

Farming - Hoeing

To remove a seed/crop use the hoe. Be careful because this will destroy it.

Farming

Shopping

Once you have crops you can sell them. You can use the money to purchase different types of seeds.

  • Tab - Switch between selling and buying
  • A/D - Move through items
  • Esc - Close shop screen
  • Space - Purchase/Sell Item

Farming

Development

  1. Clone the repository
  git clone https://github.com/shadorki/farming-sim-no-mouse-hackathon.git
  1. Change directories
  cd farming-sim-no-mouse-hackathon
  1. Install Dependencies
  npm install
  1. Run Development Server
  npm run dev

Final Thoughts

Its currently 2AM on a Thursday night. I haven't left my chair in a long time and all I have thought about for the past couple days was this game. The logic is simple and yet so complex. There is a single game loop that ages all the crops every second. Each crop has a set growth cycle, which decides at what point in time will it age. I was inspired by Stardew Valley and this hackathon seemed to fit the perfect need for a clone. Special thanks to Mintbean for hosting, Tim D and Cody for getting my slack messages late at night, and Kevin (Bep) Lenell for cheering me on.

Many of the assets in the game were taken from sites like OpenGameArt and SpritesResource. I will add the credentials to the creators of the assets.

Thanks for reading and playing!

Credits