Pinned Repositories
poi-info-scraper
Scraping public databases and exploring retailers store APIs to collect info about POIs (e.g. opening hours)
CACBCF-Recommender-System
3rd Year: 1st - 92. A Novel Context Aware Restaurant Recommender System Using Content-Boosted Collaborative Filtering (CACBCF).
cazgi-IBM-Watson-NLU-Project
first-order-logic-parser
2nd Year: 1st - 97. A full parser for first order logic, producing a parse tree (png) and a grammar containing all production rules and symbols, along with a log file.
multicore-n-planet-simulator
3rd Year: 1st - 90. Vectorized and multicore n-body simulators written and extensively optimised in C++ for scalability to millions of particles/planets (using Euler method and Runge-Kutta 2).
pegasus-lightweight-gan
3rd Year: 1st - 104/100. Generative Modelling: Applying GANs to generate out-of-sample inter-class images - "The Mythical Pegasus: A Mysterious Journey".
R2D4-RL
Durham University, Dissertation: 1st - 92. Additional Materials and Codebase for the paper: Combining Recent Advances in Reinforcement Learning for Super Mario Bros. - Recurrent Replay Deeper Denser Distributed DQN+ (R2D4+).
R2ND4-Gravitar-RL
3rd Year: 1st - 100. A Reinforcement Learning Agent for Gravitar that was initially designed as a non-distributed version of R2D2 and was later developed further.
ST-ResNet-Pytorch
Deep Spatio-Temporal Residual Networks for Mobile Location Data Prediction (instead of original Crowd Flow Prediction) - Modified ST-ResNet
WebGL-from-scratch
2nd Year: 1st - 88. A sitting room scene made in WebGL entirely by hand at the most base level possible (no three.js, all models made by hand etc..)
shadowbourne's Repositories
shadowbourne/R2D4-RL
Durham University, Dissertation: 1st - 92. Additional Materials and Codebase for the paper: Combining Recent Advances in Reinforcement Learning for Super Mario Bros. - Recurrent Replay Deeper Denser Distributed DQN+ (R2D4+).
shadowbourne/WebGL-from-scratch
2nd Year: 1st - 88. A sitting room scene made in WebGL entirely by hand at the most base level possible (no three.js, all models made by hand etc..)
shadowbourne/CACBCF-Recommender-System
3rd Year: 1st - 92. A Novel Context Aware Restaurant Recommender System Using Content-Boosted Collaborative Filtering (CACBCF).
shadowbourne/first-order-logic-parser
2nd Year: 1st - 97. A full parser for first order logic, producing a parse tree (png) and a grammar containing all production rules and symbols, along with a log file.
shadowbourne/ST-ResNet-Pytorch
Deep Spatio-Temporal Residual Networks for Mobile Location Data Prediction (instead of original Crowd Flow Prediction) - Modified ST-ResNet
shadowbourne/pegasus-lightweight-gan
3rd Year: 1st - 104/100. Generative Modelling: Applying GANs to generate out-of-sample inter-class images - "The Mythical Pegasus: A Mysterious Journey".
shadowbourne/multicore-n-planet-simulator
3rd Year: 1st - 90. Vectorized and multicore n-body simulators written and extensively optimised in C++ for scalability to millions of particles/planets (using Euler method and Runge-Kutta 2).
shadowbourne/cazgi-IBM-Watson-NLU-Project
shadowbourne/game-of-life
2nd Year: 1st - 97. An implementation of Conway's Game of Life in C on a potentially infinite board size.
shadowbourne/machine-learning-project
2nd Year: 1st - 92. A brief project and report on using the OULAD data set to predict and return a CSV of students final grades, from a variety of features, using a Random Forest or an SVC.
shadowbourne/R2ND4-Gravitar-RL
3rd Year: 1st - 100. A Reinforcement Learning Agent for Gravitar that was initially designed as a non-distributed version of R2D2 and was later developed further.
shadowbourne/shadowbourne
Custom GitHub Profile
shadowbourne/socket-level-message-board
2nd Year: 1st - 91. A brief multithreaded python networking project designed to gain familiarity with networks and client-server interactions at a socket level.
shadowbourne/ZSL-KG-Plus
MSci Dissertation - Zero-Shot Learning: Towards the Effortless Classification of Mystical Creatures