TU/Metallic not reflecting environment
YuyouWu opened this issue · 1 comments
YuyouWu commented
I'm on 1.9 and using the following config for some model
MATERIAL // Metal
{
shader = TU/Metallic
excludeMesh = flagTransform
excludeMesh = Flag
float = _Metal, 1
float = _Smoothness, 1
}
When I'm in the Assembly Building, I can see the surrounding being reflected by the material:
But when I'm on the launchpad, surrounding is no longer being reflected:
Is this my configuration issue or is reflection outside of VAB not supported? I've also tried setting shader
to SSTU/PBR/Metallic
as well but getting the same result.
YuyouWu commented
In game reflection was off.