A proof of concept demonstrating using agl's built-in debug free camera in Splatoon 2. Knowledge here is roughly transferable to any game that uses agl and also uses agl::lyr::Renderer
for rendering. This code specifically targets version 5.5.0.
This project is a proof of concept. No support will be provided. Also, this will trigger Splatoon 2's code integrity checking and so proper precautions should be used.
This project is built with the exlaunch framework.