Saving download? Caching detail?
Opened this issue ยท 4 comments
Love this resource! Very elegant! Is there a way to save the downloaded image to a file during runtime? Also, what is the function of the .Caching(true) element as I cannot find any documentation on that? Great work on this!!
Hello. I'm happy to hear that you are using Davinci.
First, you can simply control caching with setCached
function. (Default is True)
Davinci.get().load(imageUrl).setCached(true).into(image).start();
Also, thanks for mentioning "save the downloaded image to a file", it's a good feature. Currently, we save cached images as a file in Application.persistentDataPath + "/" + "davinci" + "/"
but not returning the full path of file.
I'll be happy if anyone can send a PR for add this feature, otherwise I'll work on this soon.
Thanks Zolnier ๐
I'll be happy if anyone can send a PR for add this feature, otherwise I'll work on this soon.
I'm actually working on it too ๐
I can't use Unity in some days, but anyway I'm trying to add the feature (when I test it, I'll make the PR)
I'll be happy if anyone can send a PR for add this feature, otherwise I'll work on this soon.
I'm actually working on it too ๐
I can't use Unity in some days, but anyway I'm trying to add the feature (when I test it, I'll make the PR)
Sounds great! Thank you
will this plugin works for unity webgl. and the cache part also?