/itdr

Into the Dungeon: Revived — Rules for fantastic adventure games playable with paper and pencil and polyhedral dice.

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Into the Dungeon: Revived

Rules for fantastic adventure games playable with paper and pencil and polyhedral dice

The ruleset is based on "Into the Dungeon: Playtest Edition" by Chris McDowall.

Home Page

Latest Release

Illustration gallery at ArtStation and DeviantArt

ItD:R cover

Character sheets preview ItD:R charsheets

PDFs

All PDFs are located in the "current" directory.

PDF file Description
itdr.pdf current version of the book
itdr_light*.pdf light edition (28 pages): parts_1-4, part_a1, part_index, part_notes
itdr_minimal*.pdf minimal edition (16 pages): parts_1-4 only
*_booklet.pdf booklets for printing
*_booklet_r.pdf booklets for printing with odd pages rotated upside down
itdr_charsheet.pdf character sheet
itdr_charsheet_double*.pdf double character sheets for printing

Scripts

Script Description
cleanup.sh clean auxiliary files
make_all.sh update ALL PDFs in the repository
make_booklet.sh [-r] [FILE]... make specified booklets, "-r" key to rotate odd pages upside down
make_booklets.sh make all booklets (default, light, and minimal) including ones with upside down odd pages (with suffix "_r")
make_charsheets.sh make all charsheet versions

Dependencies

TeX Live

Arch

sudo pacman -S texlive-bin texlive-core texlive-fontsextra texlive-latexextra

Debian

sudo apt-get install texlive-latex-base texlive-fonts-extra texlive-latex-extra

What is different from "Into the Dungeon: Playtest Edition"?

  • Game mechanics are closer to "Into the Odd"
  • Features and backgrounds instead of classes (classes are kept in the Appendix C as an alternative)
  • Updated and refined magic system
  • Knowledge rolls
  • Wands and rods usage rule
  • Example magic items
  • Example random encounters and obstacles
  • Monster conversion guide
  • Ideas for monster creation and example monster abilities
  • Great amount of additional and alternative rules (Appendix A)
  • Expanded bestiary (Appendix B)
  • Spell List and Index

Changelog

v1.2.1

  • light and minimal editions of the book
  • character sheets
  • new building scripts

Part 1

  • fixed and updated Halfling Ancestry Feature

Part 4

  • 2nd Circle:
    • Owl's Wisdom: now grants Advantage on WIL Saves
  • 3rd Circle:
    • Displacement: now Persistent

Other

  • Mule and Horse rebalance
  • Miscellaneous rules clarifications

v1.2

Part 1

  • Berserker: a bonus is limited to melee
  • Commander: a command does not count as action
  • Healer: starts with 5s worth of healing supplies
  • Skilled: grants a pair of expertises instead of one
  • A note on Shields requiring one hand to use
  • Adventuring Gear list update
  • Stats for a mule and horse

Part 2

  • An item swap option for the Taking your Turn rule
  • Ganging Up bonus is limited up to +5
  • Mounted bonus is limited to melee and unmounted opponents
  • Morale rule exemption for mindless or fearless opponents
  • An optional slower experience progression rule

Part 3

  • An expanded note on walls and sieges

Part 4

  • A note on Cantrips and ongoing effects
  • Better explanation of damage from casting spells
  • A note on Scrolls
  • Cantrips:
    • Guided Strike: gives a bonus weapon Damage die instead of Enhancing
    • Light: removed an option to cast onto a creature; now requires the caster to hold the target object
    • Resistance: now Persistent
  • 1st Circle:
    • Burning Hands: does not ignore Armour but deals d6 Damage
    • Identify: added a note on hidden properties, curses, etc.
    • Mount: added a Damage effect
    • Silent image: is motionless
    • Unseen Servant: changed STR from 3 to 5
  • 2nd Circle:
    • Continual Flame: added a note on casting on objects
    • Fog Cloud: added a note on ranged attacks Impairment
    • Gust of Wind: specified range
    • Levitate: added an aftereffect and note on heavy targets
    • Misdirection: now Persistent
    • Phantom Trap: now Persistent
    • Resist Energy: renamed to Resist Element
    • Rope Trick: clarified description
    • See Invisibility: specified range
  • 3rd Circle:
    • Arcane Sight: improved description and effect
    • Gaseous Form: the target is a willing creature
    • Major Illusion: a note on disguise
    • Magic Circle: now Persitent; affects a certain type of unnatural beings
    • Sepia Snake Sigil: specified symbol size
    • Shrink Item: a note on weight
    • Sleet Storm: specified range
  • 4th Circle:
    • Fire Trap: now Persistent
    • Ice Storm: replaced by a Chain Lightning spell
    • Minor Creation: now Persistent
    • Phantasmal Killer: attacks once before disappearing
    • Polymorph: specified permanence of the effect
    • Solid Fog: specified range
    • Symbol of Pain: specified symbol size
  • 5th Circle:
    • Baleful Polymorth: specified permanence of the effect
    • Blight: now affects d12 targets
    • Cloudkill: specified size, speed, and living targets
    • Major Creation: now Persistent
    • Symbol of Sleep: specified size; now grants a WIL Save
  • Minor phrasing fixes

Part 5

  • A note on Damage dice
  • A note on poison targets

Part 6

  • 20 example magic items

Part 7

  • Example Random Encounters tables
  • Example Obstacles

Part 8

  • Ideas for Monster Creation
  • Example Monster Abilities

Appendix A renamed to C

new Appendix A:

  • Characters:
    • Epic Characters
    • Mundane Characters
  • Gods, Religion, and Disciples
  • Injuries
  • Light
  • Living Expenses
  • Load Capacity
  • Madness
  • Magic Mishaps
  • Manufacture of Magic Equipment
  • Pets' Experience
  • Rations
  • Resources
  • Structures and Sieges:
    • Construction
    • Siege Engines
    • Structural Damage
  • Travel
  • Random Tables and Inspiration:
    • Random Characters
    • Random Magic Items
    • Random Monsters
    • Random Non-Player Characters

Example Monsters moved to Appendix B

new Appendix B:

  • New monsters:
    • Hellhound
    • Imp
    • Manticore
    • Mummy
    • Ogre
    • Troll
    • Yeti
  • Mundane Beasts section with 10 beasts

Spell List

  • Added spell circle info

v1.1

  • Mystic advancement: Spell Circle is limited by Mystic Level instead of Experience Level
  • Mystic's Tome is required when preparing spells
  • Damage from casting spells targets WIL instead of STR
  • Signature spells can be cast without preparation
  • Spells changes:
    • Charm Person: targets humanoids only
    • Magic Missile: d4 instead of d6 damage
    • Ray of Enfeeblement: lasts until Rest instead of Healing
    • Shield: now blocks Magic Missiles
    • False Life: now affects lost STR instead of HP
    • Spectral Hand: clarified usage
    • Flame Arrows: "bonus damage" instead of "extra damage"
    • Lightning Bolt: d8 instead of d10 damage
    • Nondetection: now Persistent
    • Shout: d8 instead of d10 damage
    • Charm Monster: renamed to Charm Creature, targets all creatures
    • Remove Curse: now target any magical Disadvantages or Impairments
  • Note on elemental damage
  • Improved and clarified phrasing
  • Index update
  • Box style update

v1.0.1

Bugfix release: force PDF 1.4 for the Acrobat compatibility.

v1.0

First official release.

v0.9.4-beta

First public beta-release.