Pinned Repositories
100-Days-of-UI-Design
100 day challenge to create one UI for any purpose and system
A-GO-Server
A server implemented in the GO Programming language
AlgorithmsByPython
算法/数据结构/Python/剑指offer/机器学习/leetcode
College
Repository of all my college modules and assignments
Frontend-Work
Collection of my frontend projects
Java-3D-Renderer
Basic 3D rendering with orthographic projection, simple triangle rasterization, z-buffering and flat shading.
Light-Controlled-Animation
This was a personal project I completed during my Summer Internship at Intel. I coded a light-sensor controlled animation using an Arduino Genuino board and Grove light sensor. I coded in C in the Arduno IDE and in Java in the Processing IDE. I used the Opentoonz software to create the very simple animation used in the project
Nuke-ToolEngine
NUKE provides a function called “tool-sets” to insert node collections into your node graph. Unfortunately this works only on a single workstation and NUKE doesn’t provide functionality to share tool-sets among multiple artists in a network. I developed GUI Based Tools for Production in NUKE, how to develop GUI-based tools for production in NUKE. I then set up a clean plug-in structure. The to work efficiently the code is outsourced into multiple modules. Finally, you'll develop the core functionality and helper functions for the plug-in. I created this plugin by following a tutorial on Pluralsight
OpenGL-Skeletal-Animation
OpenGL and java skeletal animation following ThinMatrix Tutorial
Software-Eng-Group28
Dragbase for Notepad++
sharon-olorunns's Repositories
sharon-olorunns/Java-3D-Renderer
Basic 3D rendering with orthographic projection, simple triangle rasterization, z-buffering and flat shading.
sharon-olorunns/Nuke-ToolEngine
NUKE provides a function called “tool-sets” to insert node collections into your node graph. Unfortunately this works only on a single workstation and NUKE doesn’t provide functionality to share tool-sets among multiple artists in a network. I developed GUI Based Tools for Production in NUKE, how to develop GUI-based tools for production in NUKE. I then set up a clean plug-in structure. The to work efficiently the code is outsourced into multiple modules. Finally, you'll develop the core functionality and helper functions for the plug-in. I created this plugin by following a tutorial on Pluralsight
sharon-olorunns/OpenGL-Skeletal-Animation
OpenGL and java skeletal animation following ThinMatrix Tutorial
sharon-olorunns/100-Days-of-UI-Design
100 day challenge to create one UI for any purpose and system
sharon-olorunns/A-GO-Server
A server implemented in the GO Programming language
sharon-olorunns/AlgorithmsByPython
算法/数据结构/Python/剑指offer/机器学习/leetcode
sharon-olorunns/College
Repository of all my college modules and assignments
sharon-olorunns/Frontend-Work
Collection of my frontend projects
sharon-olorunns/Light-Controlled-Animation
This was a personal project I completed during my Summer Internship at Intel. I coded a light-sensor controlled animation using an Arduino Genuino board and Grove light sensor. I coded in C in the Arduno IDE and in Java in the Processing IDE. I used the Opentoonz software to create the very simple animation used in the project
sharon-olorunns/Software-Eng-Group28
Dragbase for Notepad++
sharon-olorunns/binctr
Fully static, unprivileged, self-contained, containers as executable binaries.
sharon-olorunns/Blog
Building a blog with comments using Ruby on Rails is a foundational exercise I went through to learn more about the framework. Working together, both Ruby and Rails lend us a hand to generate a fairly simple MVC pattern built on top of a CRUD approach when working with dynamic data.
sharon-olorunns/Break-a-Brick
Brick breaking game I coded in Java
sharon-olorunns/CSSGlitchEffect
An experimental glitch effect powered by CSS animations and the clip-path property. Inspired by the technique seen on the speakers page of the 404 conference.
sharon-olorunns/demo_blog_rails
A demo of how to build a basic blog using Ruby on Rails
sharon-olorunns/extension-example
sharon-olorunns/Houdini_Python-Scripts
This contains python scripts for Houdini Graphics Projects
sharon-olorunns/LaTeX-CV-Cover-Letter
Here are the latex versions of my CV and Cover Letter
sharon-olorunns/Low-Poly-Water-scene
I followed a tutorial to create a Low-poly water and terrain scene using lwjl and OpenGl and java
sharon-olorunns/markdown-cheatsheet
Markdown Cheatsheet for Github Readme.md
sharon-olorunns/Maya-Tools
Tools created to help artists in the Maya environment using the Python language and the Maya API
sharon-olorunns/OpenGl-Game-Development
This is a game created using OpenGl and Java. I followed a tutorial to create this game as this was a project to learn OpenGl.
sharon-olorunns/Python-Projects
This is a folder containing my own personal projects coded in Python
sharon-olorunns/React_Exercise
An Exercise app created using the Material UI Library created by Google and ReactJS & CSS
sharon-olorunns/sharon-o.github.io
This is my personal website that I created
sharon-olorunns/Sharon-Olorunniwo-Resume
This is my CV/Resume
sharon-olorunns/Space-Invaders
Space Invaders Game I implemented in the Processing IDE
sharon-olorunns/toolkitten
A toolkit for #1millionwomentotech community.
sharon-olorunns/type-n-speak
Text to speak and synthesis app using the web speech API
sharon-olorunns/Unity-Project-Scripts
The C# scrpits for my Unity Gaming Projects