Pinned Repositories
Employee-Sallary
ex-hanoi
ex hanoi base code.
game-java
Library
LightCity
Babol Noshirvani University of Technology - Advance Programming/ Final Project
login-page
num2word
num2wordd
number-project
j
Triangular-number
shayanhashemi's Repositories
shayanhashemi/Triangular-number
shayanhashemi/Employee-Sallary
shayanhashemi/ex-hanoi
ex hanoi base code.
shayanhashemi/game-java
shayanhashemi/Library
shayanhashemi/LightCity
Babol Noshirvani University of Technology - Advance Programming/ Final Project
shayanhashemi/login-page
shayanhashemi/num2word
shayanhashemi/num2wordd
shayanhashemi/number-project
j
shayanhashemi/Pacman-uninformed-and-informed-search
In this project, your Pacman agent will find paths through his maze world, both to reach a particular location and to collect food efficiently. You will build general search algorithms and apply them to Pacman scenarios.
shayanhashemi/Pascal-s-triangle
shayanhashemi/pet-home
a website for pet's foods and accessories ...
shayanhashemi/Quadratic-Equation
shayanhashemi/RentalSystem
shayanhashemi/Rock-paper-scissors
shayanhashemi/step2_nit
shayanhashemi/tic-tac-toe-using-alpha-beta-pruning
Alpha-beta pruning is a modified version of the minimax algorithm. It is an optimization technique for the minimax algorithm. As we have seen in the minimax search algorithm that the number of game states it has to examine are exponential in depth of the tree. Since we cannot eliminate the exponent, but we can cut it to half.
shayanhashemi/word2number