A library for building RoBust RollBack-based networked games.
rbrb
is heavily inspired by GGPO and
GGRS, but aims to be more reliable and capable.
This library assumes your game is a deterministic Fn(&State, Set<Input>) -> State
.
We (will) have an additional testing mode that will spend extra cycles on checking that the
state is consitent between players and deterministic on the same logical update.
- Multi-party sync
- Consistent disconnection
- Reconnect disconnected player
- Determinism checks
- Checksum propagation
- Debugging failed checks
- Fake a bad network
- Confirmation state
- In-game replays
- Out of game replays
- Headless
- Spectators
- Drop in/out
- Multiple local players
- Sparse inputs
- Input delta encoding
- Hub and spoke network
License: MIT