Crystal 2D ----------- A small, super-easy-to-use , which has a Rails-like API, 2D game engine made using Crystal and SDL. Example -------- This renders "char_1_side.png" and moves it if A is pressed, and closes upon receiving a close or a escape key press event: ``` require "sdl2" require "./sdlFix" require "./crystal2d" class MyGame < Crystal2d::App define_signals :is_running, LibSDL2::Key::ESCAPE, Toggle, :is_running, SDL2::EventType::QUIT, Toggle, :should_move, SDL2::Scancode::A, OnOff def on_init @spr = Crystal2d::Sprite.new("char_1_side.png",0) end def on_game_frame(timestep) @spr.x =@spr.x + 100*timestep if @should_move end end MyGame.new.run ``` Note: "sdlFix.cr" is just a (temporary) patch to the existing SDL2 library