Config :
(Generate Ik Bone and Eable MorphTarget Normal(TangentZDelta)) to true when we import model Material Type to Subsurface Profile
This plugin facilitates the seamless transformation of rigs from the VRoid Studio skeleton to the Unreal Engine's Mannequin skeleton.
C++
Config :
(Generate Ik Bone and Eable MorphTarget Normal(TangentZDelta)) to true when we import model Material Type to Subsurface Profile