Blast some confetti all over the screen and celebrate user achievements!
A video walkthrough is available here.
To use this plugin, add confetti
as a dependency in your pubspec.yaml file.
See the example to get started quickly.
To begin you need to instantiate a ConfettiController
variable and pass in a Duration
argument. The ConfettiController
can be instantiated in the initState
method and disposed in the dispose
method.
In the build
method return a ConfettiWidget
. The only attribute that is required is the ConfettiController
.
Other attributes that can be set are:
blastDirection
-> a radial value to determine the direction of the particle emission. The default is set toPI
(180 degrees). A value ofPI
will emit to the left of the canvas/screen.emissionFrequency
-> should be a value between 0 and 1. The higher the value the higher the likelihood that particles will be emitted on a single frame. Default is set to0.02
(2% chance)numberOfParticles
-> the number of particles to be emitted per emission. Default is set to10
shouldLoop
-> determines if the emission will reset after the duration is completed, which will result in continues particles being emitted, and the animation loopingmaxBlastForce
-> will determine the maximum blast force applied to a particle within it's first 5 frames of life. The defaultmaxBlastForce
is set to20
minBlastForce
-> will determine the minimum blast force applied to a particle within it's first 5 frames of life. The defaultminBlastForce
is set to5
displayTarget
-> iftrue
a crosshair will be displayed to show the location of the particle emittercolors
-> a list of colors can be provided to manually set the confetti colors. If omitted then random colors will be used. A single color, for example[Colors.blue]
, or multiple colors[Colors.blue, Colors.red, Colors.green]
can be provided as an argument in the `ConfettiWidgetminimumSize
-> aSize
controlling the minimum possible size of the confetti. To be used in conjuction withmaximumSize
. For example, setting aminimumSize
equal toSize(10,10)
will ensure that the confetti will never be smaller than the specified size. Must be positive and smaller than themaximumSize
. Can not be null.maximumSize
-> aSize
controlling the maximum possible size of the confetti. To be used in conjuction withminimumSize
. For example, setting amaximumSize
equal toSize(100,100)
will create confetti with a size somewhere between the minimum and maximum size of (100, 100) [widht, height]. Must be positive and bigger than theminimumSize
, Can not be null.
Enjoy the confetti.
NOTE: Don't be greedy with the number of particles. Too many will result in performance issues. Future versions might be more performant. Use wisely and carefully.