DoodleJump using Assembly Language
- Open the .s file in mars mips
- Open Bitmap Display, set unit width and height of pixel to 8, display width and height in pixels to 256, base address to $gp, press connect to mips
- Open MMIO, press connect to mips
- Press "Assemble", then press "run", you can start playing
- Press "j" to jump leftward, "k" to jump rightward; when gameover, press "s" to restart game