game-event-3d-t7

//Coding Style: //public class MyCodeStyle : MonoBehaviour { // Constants: UpperCase SnakeCase public const int CONSTANT_FIELD = 56;

// Properties: PascalCase
public static MyCodeStyle Instance { get; private set; }

// Events: Pascal Case
public event EventHandler OnSomeThingHappened;

// Fields: camelCase
private float memberVariable;

// Function Names: PascalCase
private void Awake()
{
    Instance = this;
    DoSomething(10f);
}

// Function Params: camelCase
private void DoSomething(float time)
{
    memberVariable = time + time * CONSTANT_FIELD;
    if (OnSomeThingHappened != null)
    {
        //Do some thing
    }
}

}