Pinned Repositories
Digital-Geometry-Processing
qwq
geometry-central
Applied 3D geometry in C++, with a focus on surface meshes.
Path-Tracing-SDK
Real-time path tracing library and sample
PBRT-Learning
A group of GCLers re-implementing PBRT for code practice.
pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
RTXDI
shirokumaqwq.github.io
stable-diffusion-webui
Stable Diffusion web UI
Surface-Mesh-Framework
shirokumaqwq's Repositories
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