/kiseki-ctf-classic

A rescripted/modified version of Clockwork and Conix's game "Kiseki". This is the source code repository in case you wanna see how god awful my coding is.

Primary LanguageLuaMIT LicenseMIT

Kiseki CTF: Classic Edition [v1.2]

A rescripted version of Clockwork and Conix's game "Kiseki". This is the source code repository in case you wanna see how god awful my coding is.

Play the game here: https://www.roblox.com/games/557896164/Kiseki-CTF-Classic-Edition-SHINOBI-UPDATE#!/about

Update Lob [v1.2]

  • Shinobi has been reworked! The class now features a better Assassination tool and a brand new Katana! When right clicking on the Katana, you will be able to dash towards your target (or just to escape).
  • Jetboots system implimented! Some maps were impossible to play up until this point due to how high the flag was.
  • New class system has been implimented! Instead of it being based off of t-shirts, you can now press V on your keyboard to change classes. Bye bye legacy class system!
  • UI system has been updated. Now there's a little waiting screen and a new loading screen that actually loads assets!
  • Map system updated! Some maps now feature custom sky boxes and atmosphere.
  • Ice Shards, Soul Bolt, Bash, Pacifism, T-Storm, and Monsoon have been updated to become a lot better.
  • Personality system has been temporary removed til next update (which will probably be v1.2b).
  • Socom and Barrett stats have been updated.
  • Faerie Knight can now jump way higher than before! Which means that Jetboots do not work on Faerie Knight.

Update Log [v1.1]

  • Meat Hook is now functional!
  • Three new maps: Snowblivion, Kyrbej, and Glasshouse!
  • Round time lowered to 3 minutes instead of 5.
  • Updated Stun Ward, Meteor, Thunderstorm, and Sac Ritual.
  • Removed Ice Shards til next major update.
  • Fixed error issues with finding the first blood.
  • Gun System is now souly based on Raycasting instead of projectiles. Goobye legacy!
  • Fixed issues with M79's bullet curving upwards instead of being a proper arc.
  • LAW fires faster now instead of just clicking furiously just to fire it.
  • Modified the Stun Ward to make it based off of "Raycasting" (or at least something similar to raycasting)
  • Modified & cleaned up Meteor, Sac Ritual, Thunderstorm, and Stun Ward. I will probably re-do Meteor and Thunderstorm in the future.

Future Changes (for next update)

  • Abscond, Disarm, Sentry Gun, Bite, Feeding Frenzy, Duress, and Defile will be either reworked into something better, modified, or fixed.
  • Add a Ragdoll system (so Corpse Explosion will be easier to use).
  • Add a new Personality system.
  • Update all the maps to be a bit more "modern".
  • Two new classes (maybe? probably not).
  • Modifying more legacy coding.

Copyright (c) 2016-2017 shloid