sandbox for working on bevy things out in the open. mostly just examples of specific things I want to remember how to do.
A 3D scene where a rotated cube is "reflected in a mirror", i.e. a second camera's view is projected onto a plane. Code borrowed and revised from bevy examples/3d/3d_scene.rs and examples/3d/render_to_texture.rs
A 3D scene displaying a rotated cube built from a gltf named mesh and png material
Sample bevy app that uses moonshine_save to save object data for an object in the scene. This example corresponds to the "load" example that loads the data this one saves
Sample bevy app that uses moonshine_save to load object data for an object in the scene. This example corresponds to the "save" example that saves the data this one loads
all code in this repository is dual-licensed under either:
- MIT License (LICENSE-MIT or http://opensource.org/licenses/MIT)
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
at your option.