Simple game built in the live coding session of my techtalk for demostration of basics of PhysX, Camera Angles, Lightning and Rendering using Unity3D. This game is a simple roller game where you have to balance the give object(s) on the target for as long as you can.
Note: The assets are not provieded as I do not have distribution rights over them. GFX were provided by www.bitgem3d.com
- Unity3d
- C#(.Net CLI)
1. Install Unity
note: Please download the target platforms compatibility as well through the installer
2. Clone the repository
$ git clone https://github.com/shubham56/UnityPhysXDemo.git
open the directory using Unity
3. To start the demo
Open the project using unity
Go to File->Build Settings
Select the scene to build i.e. Game
Select the target platform
Then press Build and run
-
www.bitgem3d.com for GFX