/osgswg

A tool for visualizing Star Wars Galaxies client files

Primary LanguageC++GNU General Public License v2.0GPL-2.0

swgOSG - A tool for visualizing Star Wars Galaxies client files

This is a fork of the xunil swgOSG project primarily meant as a learning tool for myself as well as to preserve the original code.

Simple Build Instructions

git clone https://github.com/apathyboy/swgosg.git
cd swgosg
git submodule update --init
mkdir build
cd build
cmake ..
cmake --build .

Additional Notes

Below is a note left in the README.txt by the initial author.

This program allows the visualization of some of the Star Wars Galaxies file formats. Its only been tested in Linux, but should compile under windows with minimal problems. If you have any problems with the code under windows, let me know and I'll try to fix them.

To build this code you will need to have my treLib and meshLib libraries. You can find the latest versions at: http://home.earthlink.net/~xunil/

You will also need to have OpenSceneGraph (v2.7 or higher) installed which is available at http://www.openscenegraph.org/projects/osg

This code is still very much under development, but it does work for quite a few files currently. Let me know if you encounter any odd issues or problems.

Once you have the software built, you run it by giving it two arguments, the directory containing all your .tre files and the file location inside the .tre. For example, to view the highest level of detail Boba Fett model, you would use the following command line:

./swgOSG treDirectory appearance/mesh/boba_fett_l0.mgn

One last thing, you will need to have the treLib and meshLib libraries in your path. Under linux, the easiest thing to do is to just add them to your LD_LIBRARY_PATH environment variable:

setenv LD_LIBRARY_PATH yourpath/meshLib/lib:yourpath/treLib/lib

Or you can just copy the .so files into the same directory as the swgOSG executable if you have problems setting up your library path.

Once you have it up and running here are a few controls: Left mouse - rotates the model. Middle mouse - pans. Right mouse - zooms. c - screen shot. space bar - reset view. esc - exits. s - Toggles through various graphics statistics. / - Increases the level of detail.

    • Decreases the level of detail. 1 - Trackball mode. 2 - Fly mode. 3 - Drive mode.

Contact Xunil at the SWGEmu forums if you have issues. http://www.swgemu.com/forums/index.php

-Xunil

An additional set of notes was left regarding some known issues.

Unable to find in file archive: appearance/component/thm_nboo_thed_power_generator.cmp appearance/component/thm_nboo_thed_theed_palace.cmp appearance/component/frn_all_lamp_candlestick_free_s2_lit_l0.cmp

Segfaults: appearance/component/thm_tato_fort_tusken_r0_mesh.cmp appearance/component/aaa_bluebolt.cmp

loadFile called with null filename: object/building/military/shared_outpost_starport.iff

Missing geometry: appearance/mesh/ackbar_l0.mgn

Not a shader. File is type: OPST shader/skin_body.sht