Pinned Repositories
anysdk-cpp-sample
for c++.
anysdk-jsb-sample
anysdk-Lua-sample
sample of anysdk-Lua.
assetsmanager
for asset update
cocos2d-python
cocos2d for Python.
DelayNoMoreUnity
ebiten
Ebitengine - A dead simple 2D game engine for Go
QFramework
Your first K.I.S.S Unity 3D Framework.
tailwindcss
A utility-first CSS framework for rapid UI development.
shujunqiao's Repositories
shujunqiao/Android-DataBackup
DataBackup for Android 7.0+
shujunqiao/AssetRipper
GUI Application to work with engine assets, asset bundles, and serialized files
shujunqiao/awesome-dotnet-core
:honeybee: A collection of awesome .NET core libraries, tools, frameworks and software
shujunqiao/BepInEx
Unity / XNA game patcher and plugin framework
shujunqiao/colyseus
⚔ Multiplayer Framework for Node.js
shujunqiao/CosmosFramework
CosmosFramework is a medium-lightweight plug-in Unity development framework . Has a rich Unity method extensions and toolchain. async/await syntax support, multi-network channel support.Long term support for this project
shujunqiao/enet-csharp
ENet reliable UDP networking library
shujunqiao/ET
Unity3D Client And C# Server Framework
shujunqiao/FUnLua
lua for ue
shujunqiao/gpt4free
The official gpt4free repository | various collection of powerful language models
shujunqiao/hana
Your standard library for metaprogramming
shujunqiao/IFramework-Unity
Simple Unity Framework
shujunqiao/ioGame
无锁异步化、事件驱动架构设计的 java netty 网络编程框架; 轻量级,无需依赖任何第三方中间件或数据库就能支持集群、分布式; 适用于网络游戏服务器、物联网、内部系统及各种需要长连接的场景; 通过 ioGame 你可以很容易的搭建出一个集群无中心节点、集群自动化、分布式的网络服务器;FXGL、Unity、UE、Cocos Creator、Godot、Netty、Protobuf、webSocket、tcp、socket;java Netty 游戏服务器框架;
shujunqiao/JarEditor
IDEA plugin for directly editing and modifying files in jar without decompression. (一款无需解压直接编辑修改jar包内文件的IDEA插件)
shujunqiao/Kazumi
基于自定义规则的番剧采集APP,支持流媒体在线观看,支持弹幕。
shujunqiao/Latios-Framework
A Unity DOTS framework for my personal projects
shujunqiao/MKFramework
CocosCreator 3.x 游戏开发框架
shujunqiao/NimForUE
Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++
shujunqiao/Pal3.Unity
The Legend of Sword and Fairy 3 (仙剑奇侠传三) & The Legend of Sword and Fairy 3 Gaiden: Wenqing Pian (仙剑奇侠传三外传:问情篇) re-implementation using C#/Unity
shujunqiao/PojavLauncher
A Minecraft: Java Edition Launcher for Android and iOS based on Boardwalk. This repository contains source code for Android platform.
shujunqiao/Retrieval-based-Voice-Conversion-WebUI
Easily train a good VC model with voice data <= 10 mins!
shujunqiao/RSCG_Examples
Roslyn Source Code Generators with Examples
shujunqiao/SakuraEngine
为高性能而生的游戏运行时与工具箱
shujunqiao/Scoop
A command-line installer for Windows.
shujunqiao/shadPS4
PS4 emulator for Windows,Linux,MacOS
shujunqiao/space-station-14
A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
shujunqiao/subtitleedit
the subtitle editor :)
shujunqiao/UnrealCSharp
UnrealCSharp, based on .NET 8 (Mono), is a C# programming plugin for UE.
shujunqiao/UnrealSharp
UnrealSharp is a plugin to Unreal Engine 5, which enables developers to create games using C# with Hot Reload
shujunqiao/xyflow
React Flow | Svelte Flow - Powerful open source libraries for building node-based UIs with React (https://reactflow.dev) or Svelte (https://svelteflow.dev). Ready out-of-the-box and infinitely customizable.