Pinned Repositories
Dive-into-DL-PyTorch
本项目将《动手学深度学习》(Dive into Deep Learning)原书中的MXNet实现改为PyTorch实现。
flage
feiger
GPUFluid3D
interview
📚 C/C++ 技术面试基础知识总结,包括语言、程序库、数据结构、算法、系统、网络、链接装载库等知识及面试经验、招聘、内推等信息。This repository is a summary of the basic knowledge of recruiting job seekers and beginners in the direction of C/C++ technology, including language, program library, data structure, algorithm, system, network, link loading library, interview experience, recruitment, recommendation, etc.
modern-cpp-tutorial
📚 Modern C++ Tutorial: C++11/14/17/20 On the Fly | https://changkun.de/modern-cpp/
renderer
A shader-based software renderer written from scratch in C89
Shallow-Water
Shallow Water Equation created using CustomRenderTexture in Unity3d
Tiny2DEngine
UnityURPFurDemo
VoxelEngine
Mesh 모델을 Voxel화 하여 보여주는 프로그램
shyaZhou's Repositories
shyaZhou/UnityURPFurDemo
shyaZhou/VoxelEngine
Mesh 모델을 Voxel화 하여 보여주는 프로그램
shyaZhou/flage
feiger
shyaZhou/Dive-into-DL-PyTorch
本项目将《动手学深度学习》(Dive into Deep Learning)原书中的MXNet实现改为PyTorch实现。
shyaZhou/interview
📚 C/C++ 技术面试基础知识总结,包括语言、程序库、数据结构、算法、系统、网络、链接装载库等知识及面试经验、招聘、内推等信息。This repository is a summary of the basic knowledge of recruiting job seekers and beginners in the direction of C/C++ technology, including language, program library, data structure, algorithm, system, network, link loading library, interview experience, recruitment, recommendation, etc.
shyaZhou/modern-cpp-tutorial
📚 Modern C++ Tutorial: C++11/14/17/20 On the Fly | https://changkun.de/modern-cpp/
shyaZhou/renderer
A shader-based software renderer written from scratch in C89
shyaZhou/Tiny2DEngine
shyaZhou/Animation-Instancing
This technique is designed to instance Characters(SkinnedMeshRender).
shyaZhou/BlindEngine
shyaZhou/C-1
Collection of various algorithms in mathematics, machine learning, computer science, physics, etc implemented in C for educational purposes.
shyaZhou/C-C-
程序员相关电子书资料免费分享,欢迎关注个人微信公众号:程序员编程指南
shyaZhou/co_context
A coroutine framework aimed at high-concurrency io with reasonable latency, based on liburingcxx.
shyaZhou/Compute-Shaders-Fluid-Dynamic-
Fluid Simulation Implementation in Compute Shaders using Unity3D
shyaZhou/CPlusPlusThings
C++那些事
shyaZhou/Cxx_HOPL4_zh
Chinese translation of Bjarne Stroustrup's HOPL4 paper
shyaZhou/Design-Patterns
shyaZhou/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
shyaZhou/HRP
shyaZhou/KlayGE
KlayGE is a cross-platform open source game engine with plugin-based architecture.
shyaZhou/LeetCodeAnimation
Demonstrate all the questions on LeetCode in the form of animation.(用动画的形式呈现解LeetCode题目的思路)
shyaZhou/o3de
Source for fully featured AAA Open 3D Engine
shyaZhou/OpenGLInsightsCode
Source code for OpenGL Insights
shyaZhou/ParticleEffectForUGUI
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
shyaZhou/recastnavigation
Navigation-mesh Toolset for Games
shyaZhou/TestGit
shyaZhou/TestMini
This is test repository
shyaZhou/Unity-SRP-VXGI
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
shyaZhou/Vulkan
Examples and demos for the new Vulkan API
shyaZhou/WickedEngine
3D engine with modern graphics