Entry for Jame Gam 36
Theme: "Another World"
Special Object: "Candle"
URL: https://itch.io/jam/jame-gam-36
Title: Wick's End
Genre: Atmospheric Puzzle-Adventure
Target Audience: Fans of atmospheric, story-driven, and puzzle-solving games.
Platform: Windows, Web (if possible)
Game Engine: Godot 4
Narrative: A young child wakes up in the middle of the night to find a small flame hovering over their bed seeking help. The flame attaches itself to the candle on the child's bedside table, and together they embark on a journey through a mysterious world.
Setting: The game alternates between the familiar setting of the child’s room and surreal, otherworldly landscapes they explore. Each level could be one night.
- Main Character: A young, curious, and brave child.
- The Flame: A lost spirit from the other world, guiding and enhancing the candle's abilities.
- Candle Mechanics: The candle serves as the primary light source, revealing paths, solving puzzles, and protecting against creatures.
- Movement and Light: The candle burns faster when the player moves quickly, balancing speed with resource management.
- Matches as Lives: The player has a limited number of matches to relight the candle if it goes out.
- Goal: The player needs to find and free other spirits by solving puzzles
- Dynamic Environments: Levels feature a mix of open spaces, narrow corridors, and environmental puzzles.
- Monster Interaction: Various creatures react differently to the candle’s light.
- Resource Management: Players must find partially burnt candles and matches for survival.
- Puzzles that require manipulation of light and environment.
- Challenges that involve strategic movement and resource conservation.
- Perspective: Top-down, reminiscent of classic Zelda games.
- Artistic Direction:
- Atmospheric 2D sprites and environments.
- Dynamic lighting effects to emphasize the candle's influence.
- Shadows and limited light to enhance the atmosphere and mystery.
- Environment Design:
- Varied themes, from the child’s room to surreal otherworldly landscapes.
- Interactive elements responding to the candle’s light.
- Eerie soundtrack enhancing the game's otherworldly theme.
-
Game Engine: Godot 4
- Utilize Godot's 2D engine for detailed top-down levels.
- Implement dynamic lighting and shadow systems.
-
Performance Considerations:
- Lighting and shadow effects might affect performance.
- Maintain performance without compromising visual quality.
-
Accessibility Options:
- Adjustable brightness and contrast settings.
- Subtitle options for narrative and auditory elements.
- Control customization options.