Nagúlë is a 3D graphics engine based on ECS framework Sia.
- Multithreaded ECS-based engine architecture
- Configurable rendering pipeline
- Asynchronous resource management system
- HDR & gamma correction
- Clustered forward rendering
- GPU instancing
- GPU-accelerated frustum culling
- Hierarchical Z-buffer occlusion culling
- Weighted blended OIT
- To be continued...