mdRotaryEncoder Library
A rotary encoder library for Arduino. In this fork, callback functions for the following events
OnButtonRotatedRight // encoder rotated clockwise, callback function with no parameters
OnButtonRotatedLeft // encoder rotated counter-clockwise, callback function with no parameters
OnButtonRotated // encoder rotated, callback function with a rotation_t parameter giving the direction
have been added to the Ben Buxton Rotary library https://github.com/buxtronix/arduino/tree/master/libraries/Rotary
Also added a position
indicator which is an integer that is increased when the
encoder is turned clockwise and decreased when the encoder is turned counter clockwise.
The position indicator can be limited to a range with or without rollover when it would
reach a value beyond the minimum or maximum values.
Original README by Ben Buxton
Rotary encoder handler for arduino. v1.1
Copyright 2011 Ben Buxton. Licenced under the GNU GPL Version 3. Contact: bb@cactii.net
A typical mechanical rotary encoder emits a two bit gray code on 3 output pins. Every step in the output (often accompanied by a physical 'click') generates a specific sequence of output codes on the pins.
There are 3 pins used for the rotary encoding - one common and two 'bit' pins.
The following is the typical sequence of code on the output when moving from one step to the next:
Position Bit1 Bit2
Step1 0 0
1/4 1 0
1/2 1 1
3/4 0 1
Step2 0 0
From this table, we can see that when moving from one 'click' to the next, there are 4 changes in the output code.
- From an initial 0 - 0, Bit1 goes high, Bit0 stays low.
- Then both bits are high, halfway through the step.
- Then Bit1 goes low, but Bit2 stays high.
- Finally at the end of the step, both bits return to 0.
Note:
Bit1
is calledClockPin
andBit2
is calledDataPin
in the forked library. This corresponds more or less to the labelling on readily available KY-040 type rotary encoders.
Detecting the direction is easy - the table simply goes in the other direction (read up instead of down).
To decode this, we use a simple state machine. Every time the output code changes, it follows state, until finally a full steps worth of code is received (in the correct order). At the final 0-0, it returns a value indicating a step in one direction or the other.
It's also possible to use 'half-step' mode. This just emits an event at both the 0-0 and 1-1 positions. This might be useful for some encoders where you want to detect all positions.
If an invalid state happens (for example we go from '0-1' straight to '1-0'), the state machine resets to the start until 0-0 and the next valid codes occur.
The biggest advantage of using a state machine over other algorithms is that this has inherent debounce built in. Other algorithms emit spurious output with switch bounce, but this one will simply flip between sub-states until the bounce settles, then continue along the state machine.
A side effect of debounce is that fast rotations can cause steps to be skipped. By not requiring debounce, fast rotations can be accurately measured.
Another advantage is the ability to properly handle bad state, such as due to EMI, etc.
It is also a lot simpler than others - a static state table and less than 10 lines of logic.
Changes
While the original library used primarily the (unsigned) char
data type, in this version, uint8_t
is used with one exception. The result of the process()
function is now an enumerated type.
enum rotation_t {
DIR_NONE = 0x00, // No complete step yet.
DIR_CW = 0x10, // button rotated right (clockwise step)
DIR_CCW = 0x20 // button rotated left (counter-clockwise step)
};
Otherwise there is no change to the state machine.
References
There are many other similar libraries.
Rotary by Carlos Siles using a modified two-bit encoding scheme is recent and has links to a more extensive description of the algorithm used by Ben Buxton.
Rotary_Button by Phil Fisk handles the push button included in KY-040 type rotary encoders. Of course, that push button can be managed with a separate library such as mdPushButton.
Licence
The GNU GPL Version 3 (SPDX: GPL-3.0-only) licence applies as set by the original author.