A Unity importer system for deepnight's Level Designer Toolkit.
- Uses ScriptedImporters to import an LDtk project
- Automatically re-imports whenever the LDtk project is saved
- TileLayers, AutoLayers, and level backgrounds work out of the box
- Can pack into a SpriteAtlas
- IntGridValue assets used for collision
- Optionally GameObjects too
- Entities from prefabs
- Entities and levels have all field data available
- Automatic enum script generation
- Many properties and functions that extend onto LDtk data for better context in Unity (API)
- Works with/without separate level files
- Can also add individual levels for modularity (ex. dungeon rooms)
- Custom scripted postprocessor to customize the import result (API)
- Supports Unity's Configurable Enter Play Mode
- Fully documented
Can add separate level files too!
If you have any questions/problems then post an issue; I'd gladly take any feedback.
Alternatively, contact me at cameo221@gmail.com, the Discord server, or Twitter @CKrebbers.
If you like this importer, consider signing a survey for feedback.
If you make a game using this, then I'd be happy to check it out! Showcase your work on the Discord server or give me a shout-out on Twitter.
This project has stabilized development! 🎉
There may still be some new features, but development is calming down.
The changelog documents any breaking changes, but feel free to post issues regarding any problems.
This importer started as an attempt to produce levels in an easy and streamlined fashion. When searching for a solution to mass-produce levels, I discovered LDtk, as its really fun to use and is relatively young. I started working on a personal level importer, but after noticing how convenient and standalone the importer has become, I took it upon myself to make this a public repo as a package! I enjoy it's production, and learning a lot in the process.