UE4 dump frida script for UE >= 4.23 64bit
Heavily based on UE4Dumper
Tested on the games listed below. It might not work correctly with other games unless you fix the offsets in script.js
- NIGHT CROWS (Android, iOS, UE5? seems fine)
- Arena Breakout (KR, CN) (Android, iOS)
- Odin, Vahalla Rising (Android, iOS)
- Real Boxing 2 (Android, iOS)
- Mortal Kombat (Android)
- Dislyte (Android)
- Octopath Traveler: Champions of the Continent (Android, iOS)
- Torchlight: Infinite (Android, iOS)
- Black Clover Mobile (KR, JP) (Android, iOS)
- Tower of Fantasy (Android, iOS)
- 아스달 연대기: 세개의 세력 (Arthdal Chronicles) (Android, iOS)
- 아키에이지 워 (ArcheAge War) (Android)
- 명조: 워더링 웨이브 (Wuthering Waves) (Android, iOS)
- Attach
- Real Device
frida -Ul script.js <UE4 Game>
- Emulator
frida -Ul script.js --realm=emulated <UE4 Game>
- Set
Call set(<moduleName>) on terminal(ex. set("libUE4.so"))
It will set moduleBase, GUObjectArray, GName
If it cannot find GUObjectArray, GName, need to provide those values manually
- Dump
dumpSdk()