sillydan1
Software Engineer at GomSpace in Denmark - repositories are my own unless otherwise specified
@GomSpace
Pinned Repositories
aaltitoad
Extendable verification engine and simulator for Tick Tock Automata constructs
avrcpp
Development utilities for AVR development in C/C++
ctl
Abandoned. See https://github.com/sillydan1/ctl-expr instead. A simple parser for Computation Tree Logic. Use it in your C/C++ projects
ctl-expr
An extension of expr that recognises Computation Tree Logic
expr
Simple variable and environment manipulation language
flashlib
Simple PIC32 flash memory utility library with emulated eeprom access
graphedit
The extendable graph editor
graphedit-lua.nvim
Type definitions for graphedit's lua bindings
luajava.nvim
Lua definitions for LuaJava for neovim - NOTE: This may be out of date
openpyxl-templates
openpyxl-template, but for python3.10
sillydan1's Repositories
sillydan1/cparse
A C++ configurable Expression Parser. Useful as a Calculator or for helping you write your own Programming Language
sillydan1/flashlib
Simple PIC32 flash memory utility library with emulated eeprom access
sillydan1/GameRodeo
GameJam - Grenaa 2015
sillydan1/overload
development is moved to https://github.com/yalibs/yaoverload Header Only C++ implicit lambda overload struct. Use with std::visit
sillydan1/TeleKins-JailJam2015
Gamejam 2015 Grenaa
sillydan1/WhatEverEngine
This is an attempt to make a game engine using C# and OpenGL and Python as a scripting language. This is done completely in my freetime, so don't expect alot of updates, but please share it if you like it. (I'm using giawa's OpenGl library for mostly everything graphics: https://github.com/giawa/opengl4csharp )