Game made in 24 hours for the "Hackathon Corriere" 2016.
- Federico Aliprandi [design, level design, programming]
- Salvo Liotta [design, programming]
- Giacomo Parolini [design, programming]
- Elisa Ragazzini [design, level design, art]
Game made in 24 hours for the "Hackathon Corriere" 2016.