Pinned Repositories
BakingLab
A D3D11 application for experimenting with Spherical Gaussian lightmaps
brdf
BRDF Explorer
ComputeShaderPlayground
A minimal console application to test compute shader in DirectX 12
DXRPlayground
LearningSICP
SICP Exercises
tev
Image comparison tool. Forked to enhance handling of dds files. See DDS branch.
silvesthu's Repositories
silvesthu/ComputeShaderPlayground
A minimal console application to test compute shader in DirectX 12
silvesthu/DXRPlayground
silvesthu/Capsaicin
AMD ARR team rendering framework
silvesthu/tev
Image comparison tool. Forked to enhance handling of dds files. See DDS branch.
silvesthu/CUDAPlayground
CUDAPlayground
silvesthu/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
silvesthu/DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
silvesthu/flip
A tool for visualizing and communicating the errors in rendered images.
silvesthu/hitchhikersscatter
Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering
silvesthu/ies
Convert the IES file into a IES texture for IES lightning
silvesthu/ImageThumbnailProvider
silvesthu/KickstartRT_demo
Repo for KickstartRT demo application
silvesthu/ltc_code
Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"
silvesthu/microsurface-transformations
Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen Dimov and Alexander Wilkie
silvesthu/mitsuba
Mitsuba renderer main repository
silvesthu/mitsuba-blender
Mitsuba integration add-on for Blender
silvesthu/mitsuba3
Mitsuba 3: A Retargetable Forward and Inverse Renderer
silvesthu/nanogui-1
Minimalistic C++/Python GUI library for OpenGL, GLES2/3, Metal, and WebAssembly/WebGL
silvesthu/paperbug
An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more
silvesthu/Path-Tracing-SDK
Real-time path tracing library and sample
silvesthu/PixelShaderPlayground
silvesthu/RadeonRays_SDK
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
silvesthu/RayTracingWeekend
silvesthu/renderdoc
RenderDoc is a stand-alone graphics debugging tool.
silvesthu/silvesthu.github.io
Blog
silvesthu/SpatiotemporalBlueNoiseSDK
silvesthu/spsir
Implementation of "Single-pass stratified importance resampling"
silvesthu/UnrealEngineSkyAtmosphere
Unreal Engine Sky Atmosphere Rendering Technique
silvesthu/vkdt
silvesthu/XeGTAO
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license