Pinned Repositories
CppDelegates
Single C++ header/source file that implements modern delegates
D3D12_Research
Personal hobby project to experiment with various rendering techniques.
FluxConverter
C#/WPF tool to convert various mesh types to own binary format
FluxEngine
Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture
FluxPak
File compression tool that packs files into one .pak file meant to be used as game content
FluxParticleEditor
C#/WPF tool to create, modify and visualize particle systems that can be loaded into FluxEngine
simoncoenen.com
Static website data hosted on Github Pages
StlLearnings
Attempt at recreating stl types like std::string, std::vector, ... with the goal of facing unexpected challenges on the way
TimelineProfiler
Simple CPU/GPU profiler with ImGui HUD
VulkanSandbox
Project to explore Vulkan
simco50's Repositories
simco50/D3D12_Research
Personal hobby project to experiment with various rendering techniques.
simco50/TimelineProfiler
Simple CPU/GPU profiler with ImGui HUD
simco50/CppDelegates
Single C++ header/source file that implements modern delegates
simco50/FluxEngine
Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture
simco50/FluxParticleEditor
C#/WPF tool to create, modify and visualize particle systems that can be loaded into FluxEngine
simco50/FluxPak
File compression tool that packs files into one .pak file meant to be used as game content
simco50/FluxConverter
C#/WPF tool to convert various mesh types to own binary format
simco50/simoncoenen.com
Static website data hosted on Github Pages
simco50/StlLearnings
Attempt at recreating stl types like std::string, std::vector, ... with the goal of facing unexpected challenges on the way
simco50/VulkanSandbox
Project to explore Vulkan
simco50/CBT-Presentation
simco50/LDrawCPP
Simple single cpp/header LDraw file loader