/space-shooter

Space SHMUP game with upgrade system

Primary LanguageJavaScript

space-shooter

Choose your weapon and shoot space aliens in your spaceship

demo preview

How to start

npm i && npm start

External Storage

This game leverages an external store (webtask.io) for high scores. To set up your own external store:

  1. Create a new webtask at https://webtask.io/make
  2. Copy/paste the code in webtask_highscores.js into your webtask.
  3. Save
  4. Grab the public URL for your webtask at the bottom of the webtask editor
  5. Replace the value of HIGH_SCORES_API_URL inside high-scores.js

Ideas

  • Have three different game modes
    • Tutorial - done
    • Arcade
    • Endless - done
  • reduce hitbox of player
  • Endless vs Arcade mode
    • Level 1
      • introduce player to controls
      • introduce game mechanic - What is the special game mechanic?
      • introduce single enemy type and quirk/pattern
      • midboss for that enemy type - apply all that you've learned so far
    • Level 2
      • introduce single enemy type and quirk/pattern
      • mix up enemy types
      • boss

Longer term

  • Display damage numbers

  • Attack speed stat

  • AoE

  • Mutators

  • Hotkeys to switch between weapons

  • Rotating asteroids

  • Non-circle projectiles

  • Mouse movement

  • Shield

  • Twin ships

  • Terrain that is collidable

  • Reduce fire rate when space bar held down

  • Longer projectiles that look cool but don't have additional power

  • Faster pace like videoball

  • stylize radio/checkboxes

  • on hold

    • charge up shot
    • auto-fire
  • on projectile hit effects

    • explode
  • Support more than five projectiles for spread type

  • Like Life-force?

  • Exp system

  • Level up screen

  • Loot drops from enemies

  • Loot magnet

Dynamic difficulty

  • target survival time of 1 min
  • if over x games, user averages a longer survival time, bump up enemy health and speed

Credits

Music from Josh Penn-Pierson

https://github.com/OpenSourceMusic/Death-Sword