Application Name

Swifty Ninja

Course

Hacking with Swift

Education supplier

This iOS app project is from the iBook tutorial "Hacking with Swift" which forms part of the "Hacking with Swift" tutorial series, authored by Paul Hudson.

Technologies

  • GamePlayKit

  • SceneKit

  • GameScene

  • SKSPriteKitNode

  • SKShapeNode

  • SKAction

  • SKEmitterNode

  • SKPhysicsBody

  • physicsWorld

  • UIBezierPath

  • AVAudioPlayer

  • CGPoint

  • enum

  • DispatchQueue

  • UIAlertController / UIAlertAction

  • Notification / observer (with didSet)

  • Git / Github

Stretch goals

Some features included are not part of the guided project, but are added as stretch goals. Stretch goals apply learned knowledge to accomplish and are completed unassisted. Stretch goals may either be suggested by the teaching instructor or self imposed. Strecth goals / features implemented (if any) will be listed here.

  • Add Bonus (enemyBonus) node to game scene using different images from standard (enemy) nodes which earn bonus points when sliced (suggested)

  • Add Game Over image (scene node) when game ends (self imposed)

  • Add Game Over Alert showing user game score and action button to Play again (self imposed)

  • Add Game Over sound (voice over) when game ends (self imposed)

  • Enable user to Play again from Alert, when game ends (self imposed)

  • App icons (self imposed)

  • Source control with git (local) / github (remote) (self imposed)

Completed

December, 2018

Deployment information

  • Deployment Target (iOS version): 9.3 and higher
  • Supported Devices: iPad