A body of water is dropped on top of a randomly-generated landscape and cellular automaton rules are used to simulate fluid dynamics.
Credit goes to YankeeMinistrel for the 1D version on which my code is heavily inspired.
A body of water is dropped on top of a randomly-generated landscape and cellular automaton rules are used to simulate fluid dynamics.
Credit goes to YankeeMinistrel for the 1D version on which my code is heavily inspired.