Godot "Realistic" Car Physics (g-rcp)
Version 0.9.3
About
This is a raycast-based "realistic" car simulator which could be used for games involving vehicles in a realistic manner.
Help
There are comments within the scripts which may help. Further instructions on how to use will come soon. You might have to play around with it first.
Tip
This project isn't novice-friendly.
Credits
- Red car model by shutmen_16#6802 on discord
Updates
- Some physical fixes
- Braking system reworked
- Set keyboard steering, automatic-shifting, and rear-wheel-drive by default
- Removed materials and textures from the car model to better indicate it being a placeholder asset
Current Acknowledged Issues
- Incompatible with Bullet physics.