Read maps from the Tiled Map Editor into rust for use in video games. It is game engine agnostic and pretty barebones at the moment. Documentation is available on docs.rs.
Code contributions are welcome as are bug reports, documentation, suggestions and criticism.
There is a package on crates.io, to use simply add:
tiled = "0.9.5"
to the dependencies section of your Cargo.toml.
use tiled::map::Map;
fn main() {
let map = Map::parse_file("assets/tiled_base64_zlib.tmx").unwrap();
println!("{:?}", map);
println!("{:?}", map.tileset_by_gid(22));
}
assets/tilesheet.png by Buch (https://opengameart.org/content/sci-fi-interior-tiles)
Licenced under MIT