- behaviac是游戏AI的开发框架组件,也是游戏原型的快速设计工具
- 支持行为树BT,状态机FSM,HTN等多种范式
- 方便的编辑,实时和离线调试
- 支持全平台,适用于客户端和服务器,助力游戏快速迭代开发
- 官方网站是文档,教程,API,FAQ,源码,下载等一切的入口
- 您可以访问behaviac Q&A获取答案或提出问题
- 您可以加入我们的QQ群433547396获得即时的帮助或者信息反馈。请大家优先使用behaviac Q&A。
- BehaviacSetup*.exe是安装包,内含可执行的编辑器及示例。如需要自行构建,需要去官方网站或github behaviac下载或克隆源码,然后可以访问build获取构建帮助
- behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool
- behaviac supports the behavior tree, finite state machine and hierarchical task network
- Behaviors can be designed and debugged in the designer, exported and executed by the game
- The designer can only run on the Windows platforms, The run time library is implemented with C++ and C#, and it supports all major platforms (Windows, Linux, Android, iOS, Unity etc.) and Unity.
- The C++ version is suitable for the client and server side.
- Website for documents, tutorials, API,FAQ,source code, downloads,etc.
- behaviac Q&A for answers of your questions.
- BehaviacSetup*.exe is the setup package with the binary editor and demo executable. You can download/clone the source code from github behaviac