Pathfinder's Guide to Eberron - Version 1.0.0

The Pathfinder's guide to Eberron is a homebrew conversion of the Pathfinder 2e mechanics to support the world and Lore of Eberron. It would be prohibitive to provide all of the lore that Eberron has developed over the years - and any lore provided by this guide would be poorly repeated imitations of better summaries. This guide uses the following books as references and will provide page numbers to learn more. D&D 3 Eberron Campaign Setting by Keith Baker, Exploring Eberron by Keith Baker, and the Eberronicon. All of these are available for purchase on the Dungeon Masters Guild and provide all of the background information you might need to run the world of Eberron.

Why Pathfinder 2e?

Pathfinder 2e's levelling system supports the pulp action of Eberron well. At low levels, your adventurers will fight against threats to towns or cities, while at high levels these become trivial and adventurers' will be called on to fight one or more of the threats to nations or even the entire world.

Since Eberron was developed for the D&D 3 system, translating mechanics and items to Pathfinder 2e is frequently straightforward. The Pathfinder's Guide to Eberron primarily provides support for Ancestries, Dragonmarks, Equipment, Spells, and conversions of specific mechanics or lore of the world tied to the D&D 3 and D&D 5e.

Ancestries

There are several unique playable Ancestries in Eberron, such as the Bugbear, Eberron Changeling, Gnoll, Kalashtar, Shifter, and Warforged. The Pathfinder's Guide to Eberron provides support for these new ancestries, or ways to play them with the existing Pathfinder 2e ancestries.

With the Pathfinder 2e feats system, there are some feats which tie Golarian lore directly into Ancestry. Suggestions are provided for altering these to fit the world of Eberron (although mechanics are rarely changed).

Dragonmarks

Dragonmarks are a new system of focus spells provided by the Dragonmarks which manifest on many of the Ancestries present in the world of Eberron. This guide provides the steps and support to use Dragonmarks in Eberron.

Equipment

With the wide magic of Eberron, access to magic items and crafting supplies is different from the world of Golarion. New magic items are provided, along with common more mundane adventuring gear and weapons.

Spells

With the arms race brought about by the last war, and the magic of dragonmarks, several new spells are introduced into the world. Eberron is a wide-magic, but low-level-magic setting, so the majority of these spells are low level as well.

Other

This guide also provides details about running the world of Eberron to the full extent are some what minor guides for building NPCs and PCs that fit the rich lore of the world.

Questions

Your input is greatly appreciated! I want to make contributing to this project as easy as possible. If you have questions, ideas, or suggestions, please feel free to open a new issue for the maintainer to address.

Contributing

To use these files, copy paste each of the files into their own document at https://scribe.pf2.tools/. If modifying the main file Pathfinder-2e-Eberron-Conversion.txt you will need to change the subsection hyperlinks to reference your own documents, otherwise your changes won't be reflected. From here, adjust and modify the file to see formatting changes live and ensure that everything renders correctly. When that's complete, send the entire text back for review using a pull request.

The subsections folder contains individual pieces of the complete document managed in smaller chunks. If you are making adjustments, you will probably be modifying one of these subsections rather than the main document.

If you don't want to go through the hassle of figuring out github pull requests but would still like to submit, open a new issue with the new content and we'll do our best to add it in and credit you.

License

By contributing, you agree that your contributions will be licensed under the OGL.

Current Contributors

TODO


Legal Disclaimer: This guide aims to be within the terms of fair use under the OGL - as a result, this guide will never be for sale. Feel free to copy and distribute this document however you want as long as you continue to follow the terms of fair use under the OGL. If there are modifications, corrections, updates, features, or anything you would like to add to this document please submit it back to u/Slayercookie or 360Broscope#4704. You will be credited for your work, and this document will be maintained as a centralized consistent base for the Eberron community to use as a conversion guide.

Disclaimer: In the event of crashing airships, attacks by the Emerald Claw, or invasions by mind bending corruptions ascending from the depths (The Mror Holds decline to comment on whether or not they have dug too deep), don't panic... and keep at least one hero point in your back pocket.