skesgin's Stars
p12tic/libsimdpp
Portable header-only C++ low level SIMD library
Inumedia/SlackAPI
.NET Implementation of the Slack team communication platform API.
mcpiroman/UnityNativeTool
Allows to unload native plugins in Unity3d editor
Unity-Technologies/UnityCsReference
Unity C# reference source code.
keijiro/TestbedHDRP
Testbed project for Unity HDRP (High Definition Render Pipeline)
kiselev-dv/gazetteer
OSM ElasticSearch geocoder and addresses exporter
nyorain/rvg
High level vulkan 2D vector-like graphics api (C++)
thedmd/imgui-node-editor
Node Editor built using Dear ImGui
AArnott/CodeGeneration.Roslyn
Assists in performing Roslyn-based code generation during a build.
dotnet/pinvoke
A library containing all P/Invoke code so you don't have to import it every time. Maintained and updated to support the latest Windows OS.
CauldronDevelopmentLLC/CAMotics
Open-Source Simulation & Computer Aided Machining - A 3-axis CNC GCode simulator
ZachHembree/GreedyCubicalMarchingSquares
It's like Marching Cubes but not really. Based on the algorithm described by Chien-Chang Ho et al. in Adaptive Feature Preserving Surface Extraction from Volume Data.
auntieNeo/libmc
C/C++ library for isosurface extraction using algorithms such as Marching Cubes
planaria/dmc
Dual Marching Cubes Implementation in C++
minetest/minetest
Minetest is an open source voxel game-creation platform with easy modding and game creation
vengi-voxel/vengi
free and open source voxel art tools - editor, thumbnailer and format converter
Russoul/voxelized3d
experimental 3D voxel engine, uses different derivatives of dual contouring algorithm
oiltanker/FastNoiseCL
FastNoise library redone to use GPU for computation, using OpenCL.
asmjit/asmjit
Low-latency machine code generation
JTippetts/accidental-noise-library
Automatically exported from code.google.com/p/accidental-noise-library
Unity-Technologies/EntityComponentSystemSamples
keijiro/NoiseShader
Noise shader library for Unity
byumjin/Vulkan-VXGI-VR-FrameWork
aewallin/dualcontouring
Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/
sp4cerat/Planet-LOD
Planet Rendering: Adaptive Spherical Level of Detail based on Triangle Subdivision
gradientspace/geometry3Sharp
C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
karimnaaji/3d-quickhull
Header only 3d quickhull in c99
karimnaaji/vectiler
A vector tile, terrain and city 3d model builder and CLI exporter. Consider using its fully integrated user interface at https://halfmaps.io
karimnaaji/voxelizer
Header only mesh voxelizer in c99
Phyronnaz/VoxelPlugin
Voxel Plugin for Unreal Engine