Beat Rush (BTR) is a simple rhythm game made for the Nintendo 3DS console using devkitPro, based on the Japanese rhythm game Muse Dash. Playing this game in a real 3DS requires a homebrew loader.
Maintenance and scope notice: This is a university project. Features and termination are not guaranteed and are subject to change at any time. It is very likely this project will be archived after said university course is done.
Hit the enemies as they approach the indicators. You have one action for each lane (top/bottom).
- When a note collides with the line on the left of the screen, press the corresponding button for its lane.
- Accuracy is related to the moment the note crosses the center of the line compared to the moment you press the button.
- The combo indicator increments with successive successful presses and restarts when one press is too inaccurate.
- Score depends on your accuracy and increments with a higher combo.
- The pace, length and difficulty of a level depend on the selected song.
During the game:
- A/B/down/R = bottom lane
- X/Y/up/L = top lane
- SELECT = back to menu
- START = pause
In menu:
- D-pad = move
- haptic circle (C-Pad) = move
- A = confirm
- Open Citra.
- Click: File > Open Citra folder...
- Go to folder
sdmc
, and then3ds
. If they don't exist, create them. - Create an empty file called
dspfirm.cdc
.
Be careful if you have extensions hidden, to not call the file something likedspfirm.cdc.txt
. This wouldn't work.
If the empty file sdmc/3ds/dspfirm.cdc
is found by Citra, audio will work.
This project uses GNU Make in order to build the different targets available for the 3DS homebrew scene. Use the command make [target]
with one of the targets specified in the following table after making sure you comply with the requirements. Some targets have particular additional requirements.
Targets | Action |
---|---|
3ds | Builds BeatRush.3ds . 1 |
3dsx | Builds BeatRush.3dsx and BeatRush.smdh . |
cia | Builds BeatRush.cia . 1 |
citra | Builds and automatically runs citra for testing.1,2 |
citra-qt | Builds and automatically runs citra-qt for testing and debugging.1,2 |
elf | Builds BeatRush.elf . |
release | Release build, creates a cia , 3ds , and a zip file containing the smdh and 3dsx . 3 |
Notes:
- 1 This requires having makerom and bannertool in your
$PATH
. - 2 This requires having citra installed and in your
$PATH
. - 3 Requires zip in your
$PATH
. If you are on Windows you will need both zip and libbz2.dll in your$PATH
.
- If not already available, install GNU Make.
- Install devkitPro, making sure the
DEVKITPRO
andDEVKITARM
environment variables are set. - Run
make 3dsx
ormake elf
in the root directory. The recommended compiler is GCC.
Use a platform such as MinGW or msys2 in order to install GNU Make and the GCC compiler (recommended). Note that devkitPro has installation instructions specific to Windows, including a graphical installer. Once the toolchain has been setup, follow the instructions for Unix-like systems.
- Follow instructions for 3DSX and ELF.
- Install makerom and bannertool, and then add them both to your
$PATH
. - Run
make cia
ormake 3ds
in the root directory.
- Follow instructions for CIA and 3DS.
- Run
make release
in the root directory.
- Follow instructions for CIA and 3DS.
- Install zip and libbz2.dll, and then add them both to your
$PATH
. - Run
make release
in the root directory.
To remove compiler generated files, run make clean
.
In order to launch the game in your PC you will need an emulator such as citra. Citra supports all formats generated. A shorthand for building and launching citra is available through the make citra
command.
If you want to load this file in an actual 3DS, you will need homebrew capabilities. You have several options:
- (recommended) Build a 3DSX file and then use a launcher such as Homebrew Launcher. Follow the normal procedure for loading 3DSX files.
- Build a CIA file and then install it using a title manager such as FBI.