A USD/Hydra RenderDelegate plugin that adds support for the Blackbird renderer (a fork of the Blender Foundation's Cycles renderer) to any client.
Its goal is to render a one-to-one representation of a USD scene with Blackbird.
This requires three components:
- hdCycles (Cycles Hydra Delegate)
- ndrCycles (Cycles Node Definition Registry)
- usdCycles (Cycles USD Schema)
The first two of which are implemented in this repository.
- Blackbird standalone libraries and headers Source
- USD 19.xx+
- Most of the USD requirements need to be available (OpenSubdiv, PNG, OpenImageIO, OpenVDB ...)
Make sure to build cycles with -DCMAKE_POSITION_INDEPENDENT_CODE=ON
mkdir build
cd build
cmake -DUSD_ROOT=/path/to/usd/root \
-DCYCLES_ROOT=/path/to/cycles \
-DCYCLES_LIBRARY_DIR=/path/to/cycles/build/lib \
-DCYCLES_INCLUDE_DIRS=/path/to/cycles/src \
..
mkdir build
cd build
cmake -DUSD_ROOT=C:/path/to/usd/root \
-DCYCLES_ROOT=C:/path/to/cycles \
-DCYCLES_LIBRARY_DIR=C:/path/to/cycles/build/lib \
-DCYCLES_INCLUDE_DIRS=C:/path/to/cycles/src \
..
Both the hdCycles plugin and the ndrCycles plugin must be added to the
PXR_PLUGINPATH_NAME
environment variable.
For example:
PXR_PLUGINPATH_NAME = %HDCYCLES_INSTALL_DIR%/plugin/usd/ndrCycles/resources;%HDCYCLES_INSTALL_DIR%/plugin/usd/hdCycles/resources
To allow a full 1:1 representation of a Blender Cycles scene, we need to store Cycles specific settings in USD. To do this, we created usdCycles. More information can be found in that repo.
To prevent DCC's and tooling to not have to implement the full dependency chain of hdCycles, the usdCycles schema definition has been split into it's own repo (and rez package). Found Here!.
Building hdCycles without usdCycles is possible, but results in a very limited subsection of Cycles settings.
For full usdCycles schema support, please build with usdCycles.
The codebase is in active development and should be deemed as unstable.
The primary priority is feature-completness. Stability and performance will be addressed in the future.
Please file issues for any question or problem.
Currently Cycles materials are exported through custom additions to the Blender USD Exporter.
Of note, hdCycles expects a flattened Cycles Material graph, with no groups or
reroute nodes. It also does not use the Material Output
node. Instead it
favours the USD/Hydra material binding inputs.
For now only BSDF nodes are registered in the ndr plugin.
Currently light node networks are unsupported via USD Lux. A proposal from Pixar plans to fix these limitations. It is planned to support proper world and light materials once the proposal is accepted.
Currently supported features:
hdCycles | Feature | Status | Notes |
---|---|---|---|
Meshes | Basic Mesh | ✅ | |
Geom Subsets | ✅ | ||
Subdivision Surface | ✅ | Ability to set at render time | |
Subdivision Surface (Adaptive) | ❌ | ||
Generic Primvars | ✅ | ||
UVs | ✅ | ||
Display Colors | ✅ | ||
Generic Primitives | ✅ | (Cube, sphere, cylinder) | |
Tangents | ✅ | ||
Point Instances | ✅ | ||
usdCycles Schema Support | ✅ | ||
Motion Blur (Transform) | ✅ | ||
Motion Blur (Deforming) | ✅ | ||
Motion Blur (Velocity) | ✅ | ||
Motion Blur (Instances) | ❌ | ||
Materials | Cycles Material Graph | ✅ | Ongoing support |
Displacement | ✅ | ||
Volumetric | ✅ | ||
OSL | ❌ | ||
USD Preview Surface | ✅ | ||
usdCycles Schema Support | ✅ | ||
Volumes | VDB Support | ✅ | (Likely will go with foundations implementation) |
Cameras | Basic Support | ✅ | |
Depth of Field | ✅ | ||
Motion Blur | ✅ | ||
usdCycles Schema Support | ✅ | ||
Curves | BasisCurves | ✅ | |
NURBs | ❌ | ||
Point Instancing | ✅ | ||
Motion Blur (Transform) | ✅ | ||
Motion Blur (Deforming) | ✅ | Known slow down. | |
Motion Blur (Velocity) | ❌ | ||
Motion Blur (Instances) | ❌ | ||
usdCycles Schema Support | ✅ | ||
Points | Points | ✅ | |
usdCycles Schema Support | ✅ | ||
Motion Blur (Transform) | ❌ | ||
Motion Blur (Velocity) | ❌ | ||
Lights | Point | ✅ | |
Directional | ✅ | ||
Spot | ✅ | ||
Area | ✅ | ||
Dome | ✅ | Limited to only one at a time | |
Temperature | ✅ | We manually create a blackbody shader for now... | |
Light Materials | ❌ | Pending support for new USD Light network shaders | |
usdCycles Schema Support | ✅ | ||
Render Settings | Basic Render Settings | ✅ | |
usdCycles Schema Support | ✅ | Render Settings, Render Products, etc. | |
Rendering | Combined AOV | ✅ | |
Tiled Rendering | ✅ | ||
Full AOV Support | ✅ | ||
Cryptomatte | ✅ | ||
OCIO Support | ✅ | ||
CUDA/GPU Support | ❌ | Should just require adjustments to build scripts |
This project is licensed under the Apache 2 license.
For a full list of third-party licenses see: LICENSE-THIRDPARTY
This could not have been made without the help and reference of the following open source projects:
- USD - Copyright 2016 Pixar Animation Studios - Apache 2.0 License
- arnold-usd - Copyright 2020 Autodesk - Apache 2.0 License
- arnold-usd - Copyright 2019 Luma Pictures - Apache 2.0 License
- RadeonProRenderUSD - Copyright 2020 Advanced Micro Devices, Inc - Apache 2.0 License
- Mikktspace - Copyright 2011 Morten S. Mikkelsen - Zlib
- GafferCycles - Copyright 2018 Alex Fuller - BSD 3-Clause License