This is a tool based on Godot Engine that can be used to create textures procedurally.
Its user interface is based on Godot's GraphEdit node: textures are described as interconnected nodes.
On Windows, you can also install Material Maker using Scoop:
scoop bucket add extras
scoop install material-maker
Can't wait for next release? Automated builds from master branch are available (use at your own risk):
Copyright (c) 2018-2020 Rodolphe Suescun and contributors
Unless otherwise specified, files in this repository are licensed under the MIT license. See LICENSE.md for more information.