Configure Advancements by KubeJS
onEvent('advjs', (event) => {
const { TRIGGER, PREDICATE } = event;
const bred_in_nether = TRIGGER.bredAnimals((triggerBuilder) => {
triggerBuilder.setChild(PREDICATE.entity({
stepping_on: {
dimension: 'the_nether'
}
}))
})
const root = event.create('advjs:hell')
.display((displayBuilder) => displayBuilder.setIcon('diamond'))
.criteria((criteriaBuilder) => criteriaBuilder.add('tick', TRIGGER.tick()))
root.addChild('child1', (childBuilder) => {
childBuilder
.display((displayBuilder) => {
displayBuilder.setTitle(Text.red('Holy Shit'))
displayBuilder.setDescription(Text.red('地狱开局'))
})
.criteria((criteriaBuilder) => {
criteriaBuilder.add('bred_in_nether', bred_in_nether)
})
.rewards((rewardsBuilder) => {
rewardsBuilder.setExperience(100)
})
})
event.remove("minecraft:story/smelt_iron")
})