Experimental Soft<->Hard Diode Clip Distortion Plug-in
Check overview video
- Download Latest Version Here
- Copy .vst3 file to the vst folder of your DAW (default C:\Program Files\Common Files\VST3)
- Run DAW and Distort away!
Input Signal -> Filter -> Distortion -> (Optional) SineWave Generator -> Mix -> OutputGain
Filters = 4 Pole Butterworth
Distortion = Diadoe Distortion -> Soft Cliper
DaKog_Distort is licensed under the GNU General Public License (GPLv3) agreement.
If you find any value in it feel free to buy me a beer
:Cheers:
PresentSimple - Bakcground Image
landonviator - Diodoe Distortion Analogue Model
Mrugalla - Sweet Range Skew Calcualtor
Pamplejuce is a template lifestyle for creating and building JUCE plugins in 2023.
Out of the box, it:
- Supports C++20.
- Uses JUCE 7.x as a submodule tracking develop.
- Relies on CMake 3.24.1 and higher for cross-platform building.
- Has Catch2 v3.4.0 for the test framework and runner.
- Includes a Tests target and a Benchmarks target with examples to get started quickly.
- Has Melatonin Inspector installed as a JUCE module to help relieve headaches when building plugin UI.
It also has integration with GitHub Actions, specifically:
- Building and testing cross-platform (linux, macOS, Windows) binaries
- Running tests and benchmarks in CI
- Running pluginval 1.x against the binaries for plugin validation
- Config for installing Intel IPP
- Code signing and notarization on macOS
- Windows EV/OV code signing via Azure Key Vault
It also contains:
- A
.gitignore
for all platforms. - A
.clang-format
file for keeping code tidy. - A
VERSION
file that will propagate through JUCE and your app. - A ton of useful comments and options around the CMake config.
If you are new to CMake, I suggest you read up about JUCE and CMmake on my blog!
This is a template repo!
That means the easiest thing to do is click "Use this template" here or at the top of the page to get your own repo with all the code here.
For an example of a plugin that uses this repo, check out Load Monster!.
After you've created a new repo from the template, you have a checklist of things to do to customize for your project:
-
git clone
your new repo (if you make it private, see the warning below about GitHub Actions minutes) -
Download CMAKE if you aren't already using it (Clion and VS2022 both have it bundled, so you can skip this step in those cases).
-
Populate the JUCE by running
git submodule update --init
in your repository directory. By default, this will track JUCE'sdevelop
branch, which is a good default until you are at the point of releasing a plugin. It will also pull in the CMake needed and an example module, my component inspector. -
Replace
Pamplejuce
with the name of your project inCMakeLists.txt
where thePROJECT_NAME
variable is first set. Make this all one word, no spaces. -
Adjust which plugin formats you want built as needed (VST3, AU, etc).
-
Set the correct flags for your plugin
juce_add_plugin
. Check out the API https://github.com/juce-framework/JUCE/blob/master/docs/CMake%20API.md and be sure to change things likePLUGIN_CODE
andPLUGIN_MANUFACTURER_CODE
and everything that saysChange me!
. -
Build n' Run! If you want to generate an Xcode project, run
cmake -B Builds -G Xcode
. Or just open the project in CLion or VS2022. Running the standalone might be easiest, but you can also build theAudioPluginHost
that comes with JUCE. Out of the box, Pamplejuce's VST3/AU targets should already be pointing to it's built location. -
If you want to package and code sign, you'll want to take a look at the packaging/ directory add assets and config that match your product. Otherwise, you can delete the GitHub Action workflow steps that handle packaging (macOS will need code signing steps to work properly).
This is what you will see when it's built, the plugin displaying its version number with a button that opens up the Melatonin Inspector:
- Your tests go in "/tests", just add .cpp files there.
- Additional 3rd party JUCE modules go in "/modules."
- Your binary data target in CMake is called "Assets" (you need to include
BinaryData.h
to access it) - GitHub Actions will run against Linux, Windows, and macOS unless modified.
Cut a release with downloadable assets by creating a tag starting with v
and pushing it to GitHub. Note that you currently must push the tag along with an actual commit.
I recommend the workflow of bumping the VERSION file and then pushing that as a release, like so:
# edit VERSION
git commit -m "Releasing v0.0.2"
git tag v0.0.2
git push --tags
I'll work on making this less awkward...
Releases are set to prerelease
, which means that uploaded release assets are visible to other users, but it's not explicitly listed as the latest release until changed in the GitHub UI.
This repo codesigns Windows via Azure Key Vault, read more about how to do that on my blog.
It also code signs and notarizes on macOS, again, you can read my article for details.
If you made the repo private, you might feel disincentivized to push as you would burn through minutes. Note you can push a commit with [ci skip]
in the message if you are doing things like updating the README. You have a few other big picture options, like doing testing/pluginval only on linux and moving everything else to release only. The tradeoff is you won't be sure everything is happy on all platforms until the time you are releasing, which is the last place you really want friction. By default, multiple commits in quick succession will cancel the earlier builds.
It can be confusing, as the documentation is a big fragmented.
- Things in double curly braces like
${{ matrix.name }}
are called "contexts or expressions" and can be used to get, set, or perform simple operations. - In "if" conditions you can omit the double curly braces, as the whole condition is evaluated as an expression:
if: contains(github.ref, 'tags/v')
- You can set variables for the whole workflow to use in "env"
- Reading those variables is done with the env context when you are inside a
with
,name
, orif
:${{ env.SOME_VARIABLE }}
- Inside of
run
, you have access to bash ENV variables in addition to contexts/expressions. That means$SOME_VARIABLE
or${SOME_VARIABLE}
will work but only when using bash and not while using powershell on windows. The version with curly braces (variable expansion) is often used when the variable is forming part of a larger string to avoid ambiguity. Be sure that the ENV variable was set properly in the workflow/job/step before you use it. And if you need the variable to be os-agnostic, use the env context.
- Update with the latest CMake version listed here, or the latest version supported by your toolchain like VS or Clion.
- Update JUCE with
git submodule update --remote --merge JUCE
- Update the inspector with
git submodule update --remote --merge modules/melatonin_inspector
- Check for an IPP update from Intel.
- If you want to update to the latest CMake config Pamplejuce uses, first check the repository's CHANGELOG to make sure you are informed of any breaking changes. Then.
git submodule update --remote --merge cmake
. Unfortunately, you'll have to manually compareCMakeLists.txt
, but it should be pretty easy to see what changed.
- The "Modern CMake" gitbook which also has a section on https://cliutils.gitlab.io/modern-cmake/chapters/testing/catch.html.
- Effective Modern CMake
- JUCE's announcement of native CMake support
- Eyalamir Music's JUCE / CMake prototype repository
- Christian Adam's HelloWorld CMake and ccache repo
- Maxwell Pollack's JUCE CMake + GitHub Actions repo
- Oli Larkin's PDSynth iPlug2 template
- Running pluginval in CI