HatlessEngine is a simple and easy to use 2D engine for C#. I designed it with perfection and easy of use in mind. The reasons for making this engine are that I prefer coding abstract/complicated things over visual masterpieces. There's still a lot to be done, and there will be done. I've put it on github to have a backup and an easy way to show it to the people that care =)
- Easy object and resource management.
- Logging to file and/or console.
- Built-in collision support.
- Flatfile or code-based collections for easy setup of levels.
- Support for vorbis and wave sound.
- Streaming music.
- A central way of checking for input, and full gamepad support.
- Multiple views.
- Nothing more than 'using HatlessEngine' required to get started on a game.
HatlessEngine makes use of the following libraries:
For suggestions, issues and questions please refer to the Issues tab, or contact me.