/paper3d

A cross-platform (iOS, Android and win32) rendering engine, best for creating Android live wallpapers

Primary LanguageJavaOtherNOASSERTION

paper3d

A cross-platform (iOS, Android and win32) rendering engine, best for creating Android live wallpapers.

For more information, please visit http://lihw.github.io/paper3d

#Platform Windows 7 32&64 bit, iOS 7.0, Android 4.1 and above.

#Developement requirements The preferable develpoment platform is Windows 7 64bit with a discrete video card. The MacOS X 10.9 can also be used.

Win32 Andoird iOS
Windows 7 YES Yes No
OSX No Not supported Yes

Installation

Use either git clone https://github.com/lihw/paper3d.git <dir>;git checkout 0.91a or download the zip file at https://github.com/lihw/paper3d/archive/0.91a.zip, and then uncompress the zip file to any dir you want.

Make sure Tech is installed on your development platform.

Windows 7

Run install.bat as administrator

OSX

Run install.sh and reboot the system

Build

Windows

Windows libraries

Open %FIPAPER3D%\paper3d\configs\msvc2012\paper3d.sln in MSVC2012, choose Debug profile and build. When finished, build the Release profile.

Andorid libraries

Open %FIPAPER3D%\paper3d\configs\android\ in dos window, and enter build.bat debug. When finished, enter build.bat release.

OSX

iOS libraries

Open ${FIPAPER3D}/configs/ios/Paper3D.xcodeproj, select buildall as active scheme and build for both Debug and Release configurations respectively.

#Test

Windows

  1. Open %FIPAPER3D%\examples\hellopaper3d\configs\msvc2012\hellopaper3d.sln in MSVC2012, choose Debug profile, build and run.

OSX

  1. Open ${FIPAPER3D}/examples/loadscene3d/configs/ios/loadscene.xcodeproj, select buildall as active scheme and build for run.

Create a wallpaper APK from FBX

Paper3D provides a very convenient way to create a wallpaper APK directly from an Autodesk FBX file. It takes only two steps. step 1, in the dos window, enter %FIPAPER3D%\tools\bin\msvc2012\pmake.exe some.fbx, the command will create a project named after the fbx's filename. step 2, enter the project created by pmake, in the application\configs\android, enter build.bat debug. It will then create the apk in the application\bin\android.