A cross-platform (iOS, Android and win32) rendering engine, best for creating Android live wallpapers.
For more information, please visit http://lihw.github.io/paper3d
#Platform Windows 7 32&64 bit, iOS 7.0, Android 4.1 and above.
#Developement requirements The preferable develpoment platform is Windows 7 64bit with a discrete video card. The MacOS X 10.9 can also be used.
Win32 | Andoird | iOS | |
---|---|---|---|
Windows 7 | YES | Yes | No |
OSX | No | Not supported | Yes |
Use either git clone https://github.com/lihw/paper3d.git <dir>;git checkout 0.91a
or download the zip file at https://github.com/lihw/paper3d/archive/0.91a.zip, and then uncompress the zip file to any dir you want.
Make sure Tech is installed on your development platform.
Run install.bat as administrator
Run install.sh and reboot the system
Open %FIPAPER3D%\paper3d\configs\msvc2012\paper3d.sln in MSVC2012, choose Debug profile and build. When finished, build the Release profile.
Open %FIPAPER3D%\paper3d\configs\android\ in dos window, and enter build.bat debug
. When finished, enter build.bat release
.
Open ${FIPAPER3D}/configs/ios/Paper3D.xcodeproj, select buildall as active scheme and build for both Debug and Release configurations respectively.
#Test
- Open %FIPAPER3D%\examples\hellopaper3d\configs\msvc2012\hellopaper3d.sln in MSVC2012, choose Debug profile, build and run.
- Open ${FIPAPER3D}/examples/loadscene3d/configs/ios/loadscene.xcodeproj, select buildall as active scheme and build for run.
Paper3D provides a very convenient way to create a wallpaper APK directly from an Autodesk FBX file. It takes only two steps.
step 1, in the dos window, enter %FIPAPER3D%\tools\bin\msvc2012\pmake.exe some.fbx
, the command will create a project named after the fbx's filename.
step 2, enter the project created by pmake, in the application\configs\android, enter build.bat debug
. It will then create the apk in the application\bin\android.