WIP port of my high school senior project from Pygame to Arcade.
I wanted to come back to my largest-to-date coding project and apply my additional 5 years of knowledge to it. I've been meaning to do it in a "real" game engine, but this will suffice for now.
- Run BulletHeck.py in the data folder. I'll eventually hook up the launcher and compile binaries.
- Kill enemies to get points!
Collect powerups!Don't get hit! - If you get stuck while moving, you're holding down too many buttons. Try pressing the autofire button.
Keyboard | Action |
---|---|
Arrow keys | Move the ship |
Z or Spacebar | Hold to fire bullets |
A | Press to toggle firing bullets automatically |
Z or Spacebar (with autofire on) | Don't fire bullets |
IDE: VS Code with a bunch of extensions, including the recommended Python ones.
Game graphics were made by 18-year-old me in Blender and rendered to individual PNGs. I used ImageMagick to convert them to spritesheets.
Sound effects obtained from https://www.zapsplat.com
Font used (in BH Classic and eventually this) is "Uno Estado" by Dan Zadorozny (Iconian Fonts)
"Space Fighter Loop"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Language: Python 3.10+ (match()
is used) with Arcade 2.6.17 and some of the built-in libraries
- Arcade documentation and tutorials
- "Create a spritesheet quick and easy with imagemagick" by vollnixx
- The original Bullet Heck, I guess?
- A bunch of stuff.
- Proper GUI
- Player health and/or lives
- Health pickups and powerups
- Enemies don't fire bullets
- A balance pass?
- More that I can't think of right now