Pinned Repositories
CCController
Use XBox, PlayStation (and other HID controllers) with Apple's GameController.framework.
CCPhysicsColorMatch
A simple CCPhysics based color matching game.
Chipmunk2D
A fast and lightweight 2D game physics library.
ChipmunkShowcase
Chipmunk Pro Showcase app for iOS
CloudBomber
Chipmunk Pro Autogeometry demo built on top of Cocos2D 2.0.
CocoRoids
Example game Cocos2D v3 using CCPhysics and SpriteBuilder.
Cocos2DShaderCookbook
A introductory guide to shaders with Cocos2D 3.1.
debugger.lua
A dependency free, embeddable debugger for Lua in a single file (.lua or .h)
SpacePatrol
A high performance, large scale, deformable terrain example for Chipmunk Pro.
Tina
Tina is a teeny tiny, header only, coroutine and job library.
slembcke's Repositories
slembcke/CCController
Use XBox, PlayStation (and other HID controllers) with Apple's GameController.framework.
slembcke/ChipmunkShowcase
Chipmunk Pro Showcase app for iOS
slembcke/UnofficialCocos2DTemplate
Cocos2D v3.4 template that does not require SpriteBuilder
slembcke/ChipmunkColorMatch
A simple color matching game example for Chipmunk, Chipmunk Pro, Cocos2D and UIKit.
slembcke/GalacticGuardian.spritebuilder
Open source Cocos2D/SpriteBuilder twin stick shooter.
slembcke/CausticCavern.spritebuilder
SpriteBuilder demo using some of the new 3.1 features.
slembcke/mini-lz4
A little lz4 implementation I made for fun.
slembcke/InterglacticTransmissing
Interglactic Transmissing for NES
slembcke/neslib-template
Template NES project in C using neslib.
slembcke/libpng
Temporary libpng Xcode project repository for Cocos2D.
slembcke/pixler
C library for creating NES games.
slembcke/cc65
cc65 - a freeware C compiler for 6502 based systems —
slembcke/cocos2d-iphone
cocos2d for iOS and OS X, built using Objective-C
slembcke/cocos2d-swift-ext
Extensions and utility classes for Cocos2D-iphone
slembcke/jsnes
A JavaScript NES emulator.
slembcke/over-crispd
Gene editing game for the NES inspired by Overcooked. Made for the Global Game Jam 2019.
slembcke/SpriteBuilder
slembcke/steamvr_unity_plugin
SteamVR Unity Plugin - Documentation at: https://valvesoftware.github.io/steamvr_unity_plugin/
slembcke/vscode-m68k
Gnu as m68k syntax highlighting for VSCode.
slembcke/enet
ENet reliable UDP networking library
slembcke/fancy-schmancy-joystick
Fancy Schmancy Joystick is a simple joystick class built for Cocos2d v3 and SpriteKit.
slembcke/Foundation
slembcke/mandel-simd
Mandelbrot set in SIMD (SSE, AVX)
slembcke/nes
Nes tests
slembcke/neslib
Neslib
slembcke/ObjectAL-for-Cocos2D
Mac and iOS Audio development, minus the headache. ObjectAL is the easy Objective-C interface to OpenAL, AVAudioPlayer, and audio session management.
slembcke/sokol
minimal cross-platform standalone C headers
slembcke/sokol-samples
Sample code for https://github.com/floooh/sokol
slembcke/XcodeColors
XcodeColors allows you to use colors in the Xcode debugging console. It's designed to aid in the debugging process.
slembcke/XShaderCompiler
Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL